Files
wmaker/WINGs/tree.c
T
trurl 0a04a4c12e Remove depthFirst parameter from WMTreeWalk.
WMTreeWalk is only called once, with depthFirst set to true, so we might as well
just hard-code that behavior.

Also, this parameter appears to have been misnamed (since the search is always DFS)
and should properly be named to indicate that it controls if this is a pre- or
post-order traversal.
2025-12-08 12:47:39 -05:00

177 lines
3.6 KiB
C

#include <string.h>
#include "WUtil.h"
typedef struct W_TreeNode {
void *data;
/*unsigned int uflags:16; */
WMArray *leaves;
int depth;
WMFreeDataProc *destructor;
} W_TreeNode;
static void destroyNode(void *data)
{
WMTreeNode *aNode = (WMTreeNode *) data;
if (aNode->destructor) {
(*aNode->destructor) (aNode->data);
}
if (aNode->leaves) {
WMFreeArray(aNode->leaves);
}
wfree(aNode);
}
WMTreeNode *WMCreateTreeNode(void *data)
{
return WMCreateTreeNodeWithDestructor(data, NULL);
}
WMTreeNode *WMCreateTreeNodeWithDestructor(void *data, WMFreeDataProc * destructor)
{
WMTreeNode *aNode;
aNode = (WMTreeNode *) wmalloc(sizeof(W_TreeNode));
aNode->destructor = destructor;
aNode->data = data;
aNode->depth = 0;
aNode->leaves = NULL;
/*aNode->leaves = WMCreateArrayWithDestructor(1, destroyNode); */
return aNode;
}
WMTreeNode *WMInsertItemInTree(WMTreeNode * parent, int index, void *item)
{
WMTreeNode *aNode;
wassertrv(parent != NULL, NULL);
aNode = WMCreateTreeNodeWithDestructor(item, parent->destructor);
aNode->depth = parent->depth + 1;
if (!parent->leaves) {
parent->leaves = WMCreateArrayWithDestructor(1, destroyNode);
}
if (index < 0) {
WMAddToArray(parent->leaves, aNode);
} else {
WMInsertInArray(parent->leaves, index, aNode);
}
return aNode;
}
static void updateNodeDepth(WMTreeNode * aNode, int depth)
{
int i;
aNode->depth = depth;
if (aNode->leaves) {
for (i = 0; i < WMGetArrayItemCount(aNode->leaves); i++) {
updateNodeDepth(WMGetFromArray(aNode->leaves, i), depth + 1);
}
}
}
WMTreeNode *WMInsertNodeInTree(WMTreeNode * parent, int index, WMTreeNode * aNode)
{
wassertrv(parent != NULL, NULL);
wassertrv(aNode != NULL, NULL);
updateNodeDepth(aNode, parent->depth + 1);
if (!parent->leaves) {
parent->leaves = WMCreateArrayWithDestructor(1, destroyNode);
}
if (index < 0) {
WMAddToArray(parent->leaves, aNode);
} else {
WMInsertInArray(parent->leaves, index, aNode);
}
return aNode;
}
void *WMGetDataForTreeNode(WMTreeNode * aNode)
{
return aNode->data;
}
int WMGetTreeNodeDepth(WMTreeNode * aNode)
{
return aNode->depth;
}
static void sortLeavesForNode(WMTreeNode * aNode, WMCompareDataProc * comparer)
{
int i;
if (!aNode->leaves)
return;
WMSortArray(aNode->leaves, comparer);
for (i = 0; i < WMGetArrayItemCount(aNode->leaves); i++) {
sortLeavesForNode(WMGetFromArray(aNode->leaves, i), comparer);
}
}
void WMSortTree(WMTreeNode * aNode, WMCompareDataProc * comparer)
{
wassertr(aNode != NULL);
sortLeavesForNode(aNode, comparer);
}
static WMTreeNode *findNodeInTree(WMTreeNode * aNode, WMMatchDataProc * match, void *cdata, int limit)
{
if (match == NULL && aNode->data == cdata)
return aNode;
else if (match && (*match) (aNode->data, cdata))
return aNode;
if (aNode->leaves && limit != 0) {
WMTreeNode *leaf;
int i;
for (i = 0; i < WMGetArrayItemCount(aNode->leaves); i++) {
leaf = findNodeInTree(WMGetFromArray(aNode->leaves, i),
match, cdata, limit > 0 ? limit - 1 : limit);
if (leaf)
return leaf;
}
}
return NULL;
}
WMTreeNode *WMFindInTreeWithDepthLimit(WMTreeNode * aTree, WMMatchDataProc * match, void *cdata, int limit)
{
wassertrv(aTree != NULL, NULL);
wassertrv(limit >= 0, NULL);
return findNodeInTree(aTree, match, cdata, limit);
}
void WMTreeWalk(WMTreeNode * aNode, WMTreeWalkProc * walk, void *data)
{
int i;
WMTreeNode *leaf;
wassertr(aNode != NULL);
(*walk)(aNode, data);
if (aNode->leaves) {
for (i = 0; i < WMGetArrayItemCount(aNode->leaves); i++) {
leaf = (WMTreeNode *)WMGetFromArray(aNode->leaves, i);
WMTreeWalk(leaf, walk, data);
}
}
}