forked from aniani/vim
Problem: Stuck in redraw loop when 'lazyredraw' is set.
Solution: Don't loop on update_screen() when not redrawing. (Yasuhiro
Matsumoto, closes #2082)
62 lines
2.6 KiB
C
62 lines
2.6 KiB
C
/* screen.c */
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void redraw_later(int type);
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void redraw_win_later(win_T *wp, int type);
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void redraw_later_clear(void);
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void redraw_all_later(int type);
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void redraw_curbuf_later(int type);
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void redraw_buf_later(buf_T *buf, int type);
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void redraw_buf_and_status_later(buf_T *buf, int type);
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int redraw_asap(int type);
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void redraw_after_callback(int call_update_screen);
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void redrawWinline(linenr_T lnum, int invalid);
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void update_curbuf(int type);
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int update_screen(int type_arg);
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int conceal_cursor_line(win_T *wp);
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void conceal_check_cursur_line(void);
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void update_single_line(win_T *wp, linenr_T lnum);
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void update_debug_sign(buf_T *buf, linenr_T lnum);
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void updateWindow(win_T *wp);
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int screen_get_current_line_off(void);
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void screen_line(int row, int coloff, int endcol, int clear_width, int rlflag);
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void rl_mirror(char_u *str);
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void status_redraw_all(void);
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void status_redraw_curbuf(void);
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void redraw_statuslines(void);
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void win_redraw_last_status(frame_T *frp);
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void win_redr_status_matches(expand_T *xp, int num_matches, char_u **matches, int match, int showtail);
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void win_redr_status(win_T *wp);
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int stl_connected(win_T *wp);
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int get_keymap_str(win_T *wp, char_u *fmt, char_u *buf, int len);
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void screen_putchar(int c, int row, int col, int attr);
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void screen_getbytes(int row, int col, char_u *bytes, int *attrp);
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void screen_puts(char_u *text, int row, int col, int attr);
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void screen_puts_len(char_u *text, int textlen, int row, int col, int attr);
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void screen_stop_highlight(void);
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void reset_cterm_colors(void);
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void screen_draw_rectangle(int row, int col, int height, int width, int invert);
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void screen_fill(int start_row, int end_row, int start_col, int end_col, int c1, int c2, int attr);
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void check_for_delay(int check_msg_scroll);
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int screen_valid(int doclear);
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void screenalloc(int doclear);
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void free_screenlines(void);
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void screenclear(void);
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int can_clear(char_u *p);
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void screen_start(void);
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void windgoto(int row, int col);
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void setcursor(void);
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int win_ins_lines(win_T *wp, int row, int line_count, int invalid, int mayclear);
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int win_del_lines(win_T *wp, int row, int line_count, int invalid, int mayclear, int clear_attr);
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int screen_ins_lines(int off, int row, int line_count, int end, int clear_attr, win_T *wp);
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int screen_del_lines(int off, int row, int line_count, int end, int force, int clear_attr, win_T *wp);
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int showmode(void);
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void unshowmode(int force);
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void clearmode(void);
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void get_trans_bufname(buf_T *buf);
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int redrawing(void);
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int messaging(void);
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void showruler(int always);
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int number_width(win_T *wp);
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int screen_screencol(void);
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int screen_screenrow(void);
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/* vim: set ft=c : */
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