forked from aniani/vim
patch 8.2.2922: computing array length is done in various ways
Problem: Computing array length is done in various ways. Solution: Use ARRAY_LENGTH everywhere. (Ken Takata, closes #8305)
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@@ -134,7 +134,7 @@ static const GtkTargetEntry selection_targets[] =
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{"TEXT", 0, TARGET_TEXT},
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{"STRING", 0, TARGET_STRING}
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};
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#define N_SELECTION_TARGETS (sizeof(selection_targets) / sizeof(selection_targets[0]))
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#define N_SELECTION_TARGETS ARRAY_LENGTH(selection_targets)
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#ifdef FEAT_DND
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/*
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@@ -149,7 +149,7 @@ static const GtkTargetEntry dnd_targets[] =
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{"STRING", 0, TARGET_STRING},
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{"text/plain", 0, TARGET_TEXT_PLAIN}
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};
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# define N_DND_TARGETS (sizeof(dnd_targets) / sizeof(dnd_targets[0]))
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# define N_DND_TARGETS ARRAY_LENGTH(dnd_targets)
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#endif
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@@ -6853,7 +6853,7 @@ mch_set_mouse_shape(int shape)
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else
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id &= ~1; // they are always even (why?)
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}
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else if (shape < (int)(sizeof(mshape_ids) / sizeof(int)))
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else if (shape < (int)ARRAY_LENGTH(mshape_ids))
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id = mshape_ids[shape];
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else
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return;
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