1
0
forked from aniani/vim

patch 8.2.2950: sound code not fully tested

Problem:    Sound code not fully tested.
Solution:   Add more sound tests. (Dominique Pellé, closes #8332)
This commit is contained in:
Dominique Pelle
2021-06-06 15:07:09 +02:00
committed by Bram Moolenaar
parent 3cfa5b16b0
commit c64ed2b714
2 changed files with 38 additions and 3 deletions

View File

@@ -1,12 +1,12 @@
" Tests for the sound feature
source check.vim
source shared.vim
if !has('sound')
throw 'Skipped: sound feature not available'
endif
CheckFeature sound
func PlayCallback(id, result)
let g:playcallback_count += 1
let g:id = a:id
let g:result = a:result
endfunc
@@ -15,20 +15,24 @@ func Test_play_event()
if has('win32')
throw 'Skipped: Playing event with callback is not supported on Windows'
endif
let g:playcallback_count = 0
let g:id = 0
let id = 'bell'->sound_playevent('PlayCallback')
if id == 0
throw 'Skipped: bell event not available'
endif
" Stop it quickly, avoid annoying the user.
sleep 20m
eval id->sound_stop()
call WaitForAssert({-> assert_equal(id, g:id)})
call assert_equal(1, g:result) " sound was aborted
call assert_equal(1, g:playcallback_count)
endfunc
func Test_play_silent()
let fname = fnamemodify('silent.wav', '%p')
let g:playcallback_count = 0
" play without callback
let id1 = sound_playfile(fname)
@@ -41,6 +45,7 @@ func Test_play_silent()
call assert_true(id2 > 0)
call WaitForAssert({-> assert_equal(id2, g:id)})
call assert_equal(0, g:result)
call assert_equal(1, g:playcallback_count)
let id2 = sound_playfile(fname, 'PlayCallback')
call assert_true(id2 > 0)
@@ -48,6 +53,13 @@ func Test_play_silent()
call sound_clear()
call WaitForAssert({-> assert_equal(id2, g:id)})
call assert_equal(1, g:result) " sound was aborted
call assert_equal(2, g:playcallback_count)
" Play 2 sounds almost at the same time to exercise
" code with multiple callbacks in the callback list.
call sound_playfile(fname, 'PlayCallback')
call sound_playfile(fname, 'PlayCallback')
call WaitForAssert({-> assert_equal(4, g:playcallback_count)})
" recursive use was causing a crash
func PlayAgain(id, fname)
@@ -62,4 +74,25 @@ func Test_play_silent()
call WaitForAssert({-> assert_true(g:id > 0)})
endfunc
func Test_play_event_error()
" Do not run test on Windows as:
" - playing event with callback is not supported on Windows.
" - FIXME: even without callback, sound_playevent('') does not return 0 on Windows. Bug?
CheckNotMSWindows
call assert_equal(0, sound_playevent(''))
call assert_equal(0, sound_playevent(test_null_string()))
call assert_equal(0, sound_playevent('doesnotexist'))
call assert_equal(0, sound_playevent('doesnotexist', 'doesnotexist'))
call assert_equal(0, sound_playevent(test_null_string(), test_null_string()))
call assert_equal(0, sound_playevent(test_null_string(), test_null_function()))
call assert_equal(0, sound_playfile(''))
call assert_equal(0, sound_playfile(test_null_string()))
call assert_equal(0, sound_playfile('doesnotexist'))
call assert_equal(0, sound_playfile('doesnotexist', 'doesnotexist'))
call assert_equal(0, sound_playfile(test_null_string(), test_null_string()))
call assert_equal(0, sound_playfile(test_null_string(), test_null_function()))
endfunc
" vim: shiftwidth=2 sts=2 expandtab