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forked from aniani/vim

patch 8.1.0768: updating completions may cause the popup menu to flicker

Problem:    Updating completions may cause the popup menu to flicker.
Solution:   Avoid updating the text below the popup menu before drawing the
            popup menu.
This commit is contained in:
Bram Moolenaar 2019-01-17 21:09:05 +01:00
parent c771bf9016
commit ae654385df
5 changed files with 65 additions and 13 deletions

View File

@ -3020,7 +3020,8 @@ ins_compl_upd_pum(void)
if (compl_match_array != NULL)
{
h = curwin->w_cline_height;
update_screen(0);
// Update the screen later, before drawing the popup menu over it.
pum_call_update_screen();
if (h != curwin->w_cline_height)
ins_compl_del_pum();
}
@ -3110,8 +3111,8 @@ ins_compl_show_pum(void)
do_cmdline_cmd((char_u *)"if exists('g:loaded_matchparen')|3match none|endif");
#endif
/* Update the screen before drawing the popup menu over it. */
update_screen(0);
// Update the screen later, before drawing the popup menu over it.
pum_call_update_screen();
if (compl_match_array == NULL)
{
@ -3668,11 +3669,11 @@ ins_compl_new_leader(void)
spell_bad_len = 0; /* need to redetect bad word */
#endif
/*
* Matches were cleared, need to search for them now. First display
* the changed text before the cursor. Set "compl_restarting" to
* avoid that the first match is inserted.
* Matches were cleared, need to search for them now. Befor drawing
* the popup menu display the changed text before the cursor. Set
* "compl_restarting" to avoid that the first match is inserted.
*/
update_screen(0);
pum_call_update_screen();
#ifdef FEAT_GUI
if (gui.in_use)
{
@ -5077,8 +5078,9 @@ ins_compl_next(
/* may undisplay the popup menu first */
ins_compl_upd_pum();
/* redraw to show the user what was inserted */
update_screen(0);
// Redraw before showing the popup menu to show the user what was
// inserted.
pum_call_update_screen();
/* display the updated popup menu */
ins_compl_show_pum();

View File

@ -19,6 +19,8 @@ static int pum_size; /* nr of items in "pum_array" */
static int pum_selected; /* index of selected item or -1 */
static int pum_first = 0; /* index of top item */
static int call_update_screen = FALSE;
static int pum_height; /* nr of displayed pum items */
static int pum_width; /* width of displayed pum items */
static int pum_base_width; /* width of pum items base */
@ -36,7 +38,8 @@ static int pum_win_col;
static int pum_win_wcol;
static int pum_win_width;
static int pum_do_redraw = FALSE; /* do redraw anyway */
static int pum_do_redraw = FALSE; // do redraw anyway
static int pum_skip_redraw = FALSE; // skip redraw
static int pum_set_selected(int n, int repeat);
@ -353,6 +356,36 @@ pum_display(
} while (pum_set_selected(selected, redo_count) && ++redo_count <= 2);
}
/*
* Set a flag that when pum_redraw() is called it first calls update_screen().
* This will avoid clearing and redrawing the popup menu, prevent flicker.
*/
void
pum_call_update_screen()
{
call_update_screen = TRUE;
// Update the cursor position to be able to compute the popup menu
// position. The cursor line length may have changed because of the
// inserted completion.
curwin->w_valid &= VALID_CROW|VALID_CHEIGHT;
validate_cursor();
}
/*
* Return TRUE if we are going to redraw the popup menu and the screen position
* "row"/"col" is under the popup menu.
*/
int
pum_under_menu(int row, int col)
{
return pum_skip_redraw
&& row >= pum_row
&& row < pum_row + pum_height
&& col >= pum_col - 1
&& col < pum_col + pum_width;
}
/*
* Redraw the popup menu, using "pum_first" and "pum_selected".
*/
@ -376,7 +409,15 @@ pum_redraw(void)
int round;
int n;
/* Never display more than we have */
if (call_update_screen)
{
call_update_screen = FALSE;
pum_skip_redraw = TRUE; // do not redraw in pum_may_redraw().
update_screen(0);
pum_skip_redraw = FALSE;
}
// never display more than we have
if (pum_first > pum_size - pum_height)
pum_first = pum_size - pum_height;
@ -789,6 +830,7 @@ pum_set_selected(int n, int repeat)
pum_do_redraw = TRUE;
update_screen(0);
pum_do_redraw = FALSE;
call_update_screen = FALSE;
}
}
}
@ -844,7 +886,7 @@ pum_may_redraw(void)
int len = pum_size;
int selected = pum_selected;
if (!pum_visible())
if (!pum_visible() || pum_skip_redraw)
return; // nothing to do
if (pum_window != curwin

View File

@ -1,5 +1,7 @@
/* popupmnu.c */
void pum_display(pumitem_T *array, int size, int selected);
void pum_call_update_screen(void);
int pum_under_menu(int row, int col);
void pum_redraw(void);
void pum_undisplay(void);
void pum_clear(void);

View File

@ -183,7 +183,7 @@ static int screen_char_attr = 0;
/*
* Redraw the current window later, with update_screen(type).
* Set must_redraw only if not already set to a higher value.
* e.g. if must_redraw is CLEAR, type NOT_VALID will do nothing.
* E.g. if must_redraw is CLEAR, type NOT_VALID will do nothing.
*/
void
redraw_later(int type)
@ -8475,6 +8475,10 @@ screen_char(unsigned off, int row, int col)
if (row >= screen_Rows || col >= screen_Columns)
return;
#ifdef FEAT_INS_EXPAND
if (pum_under_menu(row, col))
return;
#endif
/* Outputting a character in the last cell on the screen may scroll the
* screen up. Only do it when the "xn" termcap property is set, otherwise
* mark the character invalid (update it when scrolled up). */

View File

@ -791,6 +791,8 @@ static char *(features[]) =
static int included_patches[] =
{ /* Add new patch number below this line */
/**/
768,
/**/
767,
/**/