forked from aniani/vim
patch 8.0.1449: slow redrawing with DirectX
Problem: Slow redrawing with DirectX.
Solution: Avoid calling gui_mch_flush() unnecessarily, especially when
updating the cursor. (Ken Takata, closes #2560)
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@@ -6122,7 +6122,7 @@ A jump table for the options with a short description can be found at |Q_op|.
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geom pixelGeometry int 0 - 2 (see below)
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renmode renderingMode int 0 - 6 (see below)
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taamode textAntialiasMode int 0 - 3 (see below)
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scrlines Scroll Lines int >= 0 (see below)
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scrlines Scroll Lines int (deprecated)
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See this URL for detail (except for scrlines):
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https://msdn.microsoft.com/en-us/library/dd368190.aspx
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@@ -6156,23 +6156,9 @@ A jump table for the options with a short description can be found at |Q_op|.
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See this URL for detail:
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https://msdn.microsoft.com/en-us/library/dd368170.aspx
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For scrlines: threshold for lines to be scrolled.
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0 - Always use scrolling. (default)
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1 - Use full page redrawing.
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> 1 - If the lines to be scrolled is grater or equal to the
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specified value, use redrawing. Otherwise use
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scrolling.
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If you feel scrolling a page (CTRL-F) is too slow with DirectX
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renderer, try this "scrlines" option.
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When set it "1", Vim uses full page redrawing instead of
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scrolling. Redrawing a page is faster than scrolling a
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page in some environments.
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After that, when you feel scrolling lines (CTRL-Y) becomes
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slow, please try "2" or greater value for this option.
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It works threshold line number to switch scrolling to
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redrawing. Scrolling a few lines might be faster than
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redrawing a page in some environments.
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For scrlines:
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This was used for optimizing scrolling behavior, however this
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is now deprecated. If specified, it is simply ignored.
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Example: >
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set encoding=utf-8
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