Files
pathduck.github.io/vivaldia/assets/T48.tsx
T
2020-11-19 19:47:03 +01:00

165 lines
5.0 KiB
TypeScript
Executable File

<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.4" tiledversion="1.4.2" name="T48" tilewidth="48" tileheight="48" tilecount="100" columns="10">
<image source="tiles48.png" width="480" height="480"/>
<tile id="0" type="playerGunAnimation">
<animation>
<frame tileid="0" duration="150"/>
<frame tileid="1" duration="150"/>
<frame tileid="2" duration="150"/>
<frame tileid="3" duration="150"/>
<frame tileid="4" duration="150"/>
<frame tileid="5" duration="150"/>
<frame tileid="6" duration="150"/>
</animation>
</tile>
<tile id="6" type="playerGunRight"/>
<tile id="7" type="playerGunRightUp"/>
<tile id="8" type="playerGunUp"/>
<tile id="10" type="flyingDrone2">
<animation>
<frame tileid="10" duration="150"/>
<frame tileid="11" duration="150"/>
<frame tileid="12" duration="150"/>
<frame tileid="13" duration="150"/>
</animation>
</tile>
<tile id="15" type="groundTurret1">
<animation>
<frame tileid="15" duration="100"/>
<frame tileid="16" duration="100"/>
<frame tileid="17" duration="100"/>
<frame tileid="18" duration="100"/>
</animation>
</tile>
<tile id="25" type="groundTurret1Projectile">
<animation>
<frame tileid="25" duration="100"/>
<frame tileid="26" duration="100"/>
<frame tileid="27" duration="100"/>
<frame tileid="28" duration="100"/>
</animation>
</tile>
<tile id="30">
<animation>
<frame tileid="30" duration="300"/>
<frame tileid="31" duration="100"/>
<frame tileid="32" duration="100"/>
<frame tileid="33" duration="100"/>
<frame tileid="34" duration="100"/>
</animation>
</tile>
<tile id="35" type="flyingDrone3">
<animation>
<frame tileid="35" duration="150"/>
<frame tileid="36" duration="150"/>
<frame tileid="37" duration="150"/>
<frame tileid="38" duration="150"/>
<frame tileid="39" duration="150"/>
</animation>
</tile>
<tile id="40" type="explosionTrap1Idle">
<animation>
<frame tileid="40" duration="100"/>
<frame tileid="41" duration="100"/>
<frame tileid="42" duration="100"/>
<frame tileid="43" duration="100"/>
<frame tileid="44" duration="100"/>
</animation>
</tile>
<tile id="45" type="explosionTrap1Triggered">
<animation>
<frame tileid="45" duration="100"/>
<frame tileid="46" duration="100"/>
<frame tileid="47" duration="100"/>
<frame tileid="48" duration="100"/>
<frame tileid="49" duration="100"/>
</animation>
</tile>
<tile id="50" type="railCart1">
<animation>
<frame tileid="50" duration="100"/>
<frame tileid="51" duration="100"/>
<frame tileid="52" duration="100"/>
<frame tileid="53" duration="100"/>
<frame tileid="54" duration="100"/>
</animation>
</tile>
<tile id="55">
<animation>
<frame tileid="55" duration="200"/>
<frame tileid="56" duration="100"/>
<frame tileid="57" duration="100"/>
<frame tileid="58" duration="100"/>
<frame tileid="59" duration="100"/>
<frame tileid="65" duration="100"/>
</animation>
</tile>
<tile id="60" type="playerJump">
<animation>
<frame tileid="61" duration="50"/>
<frame tileid="62" duration="150"/>
</animation>
</tile>
<tile id="63" type="playerLanding">
<animation>
<frame tileid="63" duration="100"/>
<frame tileid="64" duration="150"/>
</animation>
</tile>
<tile id="66" type="flyingDrone2Death">
<animation>
<frame tileid="66" duration="100"/>
<frame tileid="67" duration="100"/>
<frame tileid="68" duration="100"/>
<frame tileid="69" duration="100"/>
<frame tileid="76" duration="100"/>
<frame tileid="77" duration="100"/>
<frame tileid="78" duration="100"/>
</animation>
</tile>
<tile id="70" type="playerIdle">
<animation>
<frame tileid="70" duration="100"/>
<frame tileid="71" duration="100"/>
<frame tileid="72" duration="100"/>
<frame tileid="73" duration="100"/>
<frame tileid="74" duration="100"/>
<frame tileid="75" duration="100"/>
</animation>
</tile>
<tile id="80" type="playerDodge">
<animation>
<frame tileid="80" duration="100"/>
<frame tileid="81" duration="100"/>
<frame tileid="82" duration="100"/>
</animation>
</tile>
<tile id="83" type="destroyConcreteGround1">
<animation>
<frame tileid="83" duration="100"/>
<frame tileid="84" duration="100"/>
<frame tileid="85" duration="100"/>
<frame tileid="86" duration="100"/>
<frame tileid="87" duration="100"/>
<frame tileid="88" duration="100"/>
</animation>
</tile>
<tile id="90" type="playerHit">
<animation>
<frame tileid="90" duration="100"/>
<frame tileid="91" duration="100"/>
<frame tileid="92" duration="100"/>
</animation>
</tile>
<tile id="94" type="flyingDrone3Death">
<animation>
<frame tileid="94" duration="100"/>
<frame tileid="95" duration="100"/>
<frame tileid="96" duration="100"/>
<frame tileid="97" duration="100"/>
<frame tileid="98" duration="100"/>
<frame tileid="99" duration="100"/>
</animation>
</tile>
</tileset>