mirror of
https://github.com/Pathduck/gallery3.git
synced 2026-08-07 15:40:41 -04:00
Updated lib/swfupload to SWFUpload v2.2.0 Beta 5
This commit is contained in:
+109
-93
@@ -31,6 +31,7 @@ SWFUpload.prototype.initSWFUpload = function (settings) {
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this.movieName = "SWFUpload_" + SWFUpload.movieCount++;
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this.movieElement = null;
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// Setup global control tracking
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SWFUpload.instances[this.movieName] = this;
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@@ -49,7 +50,7 @@ SWFUpload.prototype.initSWFUpload = function (settings) {
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/* *************** */
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SWFUpload.instances = {};
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SWFUpload.movieCount = 0;
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SWFUpload.version = "2.2.0 Beta 2";
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SWFUpload.version = "2.2.0 Beta 5 2008-01-29";
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SWFUpload.QUEUE_ERROR = {
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QUEUE_LIMIT_EXCEEDED : -100,
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FILE_EXCEEDS_SIZE_LIMIT : -110,
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@@ -130,7 +131,7 @@ SWFUpload.prototype.initSettings = function () {
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this.ensureDefault("button_text_left_padding", 0);
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this.ensureDefault("button_action", SWFUpload.BUTTON_ACTION.SELECT_FILES);
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this.ensureDefault("button_disabled", false);
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this.ensureDefault("button_placeholder_id", null);
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this.ensureDefault("button_placeholder_id", "");
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this.ensureDefault("button_cursor", SWFUpload.CURSOR.ARROW);
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this.ensureDefault("button_window_mode", SWFUpload.WINDOW_MODE.WINDOW);
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@@ -160,50 +161,15 @@ SWFUpload.prototype.initSettings = function () {
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this.customSettings = this.settings.custom_settings;
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// Update the flash url if needed
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if (this.settings.prevent_swf_caching) {
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this.settings.flash_url = this.settings.flash_url + "?swfuploadrnd=" + Math.floor(Math.random() * 999999999);
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if (!!this.settings.prevent_swf_caching) {
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this.settings.flash_url = this.settings.flash_url + (this.settings.flash_url.indexOf("?") < 0 ? "?" : "&") + "preventswfcaching=" + new Date().getTime();
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}
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delete this.ensureDefault;
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};
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// Private: loadFlash replaces the button_placeholder element with the flash movie.
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SWFUpload.prototype.loadFlash = function () {
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if (this.settings.button_placeholder_id !== "") {
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this.replaceWithFlash();
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} else {
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this.appendFlash();
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}
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};
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// Private: appendFlash gets the HTML tag for the Flash
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// It then appends the flash to the body
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SWFUpload.prototype.appendFlash = function () {
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var targetElement, container;
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// Make sure an element with the ID we are going to use doesn't already exist
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if (document.getElementById(this.movieName) !== null) {
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throw "ID " + this.movieName + " is already in use. The Flash Object could not be added";
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}
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// Get the body tag where we will be adding the flash movie
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targetElement = document.getElementsByTagName("body")[0];
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if (targetElement == undefined) {
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throw "Could not find the 'body' element.";
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}
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// Append the container and load the flash
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container = document.createElement("div");
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container.style.width = "1px";
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container.style.height = "1px";
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container.style.overflow = "hidden";
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targetElement.appendChild(container);
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container.innerHTML = this.getFlashHTML(); // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers)
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};
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// Private: replaceWithFlash replaces the button_placeholder element with the flash movie.
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SWFUpload.prototype.replaceWithFlash = function () {
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var targetElement, tempParent;
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// Make sure an element with the ID we are going to use doesn't already exist
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@@ -215,7 +181,7 @@ SWFUpload.prototype.replaceWithFlash = function () {
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targetElement = document.getElementById(this.settings.button_placeholder_id);
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if (targetElement == undefined) {
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throw "Could not find the placeholder element.";
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throw "Could not find the placeholder element: " + this.settings.button_placeholder_id;
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}
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// Append the container and load the flash
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@@ -223,13 +189,18 @@ SWFUpload.prototype.replaceWithFlash = function () {
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tempParent.innerHTML = this.getFlashHTML(); // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers)
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targetElement.parentNode.replaceChild(tempParent.firstChild, targetElement);
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// Fix IE Flash/Form bug
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if (window[this.movieName] == undefined) {
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window[this.movieName] = this.getMovieElement();
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}
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};
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// Private: getFlashHTML generates the object tag needed to embed the flash in to the document
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SWFUpload.prototype.getFlashHTML = function () {
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// Flash Satay object syntax: http://www.alistapart.com/articles/flashsatay
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return ['<object id="', this.movieName, '" type="application/x-shockwave-flash" data="', this.settings.flash_url, '" width="', this.settings.button_width, '" height="', this.settings.button_height, '" class="swfupload">',
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'<param name="wmode" value="', this.settings.button_window_mode , '" />',
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'<param name="wmode" value="', this.settings.button_window_mode, '" />',
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'<param name="movie" value="', this.settings.flash_url, '" />',
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'<param name="quality" value="high" />',
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'<param name="menu" value="false" />',
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@@ -306,46 +277,54 @@ SWFUpload.prototype.buildParamString = function () {
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// Public: Used to remove a SWFUpload instance from the page. This method strives to remove
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// all references to the SWF, and other objects so memory is properly freed.
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// Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state.
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// Credits: Major improvements provided by steffen
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SWFUpload.prototype.destroy = function () {
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try {
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// Make sure Flash is done before we try to remove it
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this.stopUpload();
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this.cancelUpload(null, false);
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// Remove the SWFUpload DOM nodes
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var movieElement = null;
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try {
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movieElement = this.getMovieElement();
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} catch (ex) {
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}
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movieElement = this.getMovieElement();
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if (movieElement != undefined && movieElement.parentNode != undefined && typeof movieElement.parentNode.removeChild === "function") {
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var container = movieElement.parentNode;
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if (container != undefined) {
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container.removeChild(movieElement);
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if (container.parentNode != undefined && typeof container.parentNode.removeChild === "function") {
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container.parentNode.removeChild(container);
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}
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if (movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE
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// Loop through all the movie's properties and remove all function references (DOM/JS IE 6/7 memory leak workaround)
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for (var i in movieElement) {
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try {
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if (typeof(movieElement[i]) === "function") {
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movieElement[i] = null;
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}
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} catch (ex1) {}
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}
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// Remove the Movie Element from the page
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try {
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movieElement.parentNode.removeChild(movieElement);
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} catch (ex) {}
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}
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// Destroy references
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// Remove IE form fix reference
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window[this.movieName] = null;
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// Destroy other references
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SWFUpload.instances[this.movieName] = null;
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delete SWFUpload.instances[this.movieName];
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delete this.movieElement;
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delete this.settings;
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delete this.customSettings;
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delete this.eventQueue;
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delete this.movieName;
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this.movieElement = null;
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this.settings = null;
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this.customSettings = null;
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this.eventQueue = null;
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this.movieName = null;
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delete window[this.movieName];
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return true;
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} catch (ex1) {
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} catch (ex2) {
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return false;
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}
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};
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// Public: displayDebugInfo prints out settings and configuration
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// information about this SWFUpload instance.
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// This function (and any references to it) can be deleted when placing
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@@ -430,31 +409,22 @@ SWFUpload.prototype.callFlash = function (functionName, argumentArray) {
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argumentArray = argumentArray || [];
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var movieElement = this.getMovieElement();
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var returnValue;
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var returnValue, returnString;
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if (typeof movieElement[functionName] === "function") {
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// We have to go through all this if/else stuff because the Flash functions don't have apply() and only accept the exact number of arguments.
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if (argumentArray.length === 0) {
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returnValue = movieElement[functionName]();
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} else if (argumentArray.length === 1) {
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returnValue = movieElement[functionName](argumentArray[0]);
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} else if (argumentArray.length === 2) {
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returnValue = movieElement[functionName](argumentArray[0], argumentArray[1]);
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} else if (argumentArray.length === 3) {
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returnValue = movieElement[functionName](argumentArray[0], argumentArray[1], argumentArray[2]);
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} else {
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throw "Too many arguments";
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}
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// Unescape file post param values
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if (returnValue != undefined && typeof returnValue.post === "object") {
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returnValue = this.unescapeFilePostParams(returnValue);
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}
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return returnValue;
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} else {
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throw "Invalid function name: " + functionName;
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// Flash's method if calling ExternalInterface methods (code adapted from MooTools).
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try {
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returnString = movieElement.CallFunction('<invoke name="' + functionName + '" returntype="javascript">' + __flash__argumentsToXML(argumentArray, 0) + '</invoke>');
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returnValue = eval(returnString);
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} catch (ex) {
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throw "Call to " + functionName + " failed";
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}
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// Unescape file post param values
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if (returnValue != undefined && typeof returnValue.post === "object") {
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returnValue = this.unescapeFilePostParams(returnValue);
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}
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return returnValue;
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};
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@@ -464,17 +434,19 @@ SWFUpload.prototype.callFlash = function (functionName, argumentArray) {
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to operate SWFUpload
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***************************** */
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// WARNING: this function does not work in Flash Player 10
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// Public: selectFile causes a File Selection Dialog window to appear. This
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// dialog only allows 1 file to be selected. WARNING: this function does not work in Flash Player 10
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// dialog only allows 1 file to be selected.
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SWFUpload.prototype.selectFile = function () {
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this.callFlash("SelectFile");
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};
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// WARNING: this function does not work in Flash Player 10
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// Public: selectFiles causes a File Selection Dialog window to appear/ This
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// dialog allows the user to select any number of files
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// Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names.
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// If the selection name length is too long the dialog will fail in an unpredictable manner. There is no work-around
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// for this bug. WARNING: this function does not work in Flash Player 10
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// for this bug.
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SWFUpload.prototype.selectFiles = function () {
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this.callFlash("SelectFiles");
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};
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@@ -763,21 +735,65 @@ SWFUpload.prototype.unescapeFilePostParams = function (file) {
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return file;
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};
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// Private: Called by Flash to see if JS can call in to Flash (test if External Interface is working)
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SWFUpload.prototype.testExternalInterface = function () {
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try {
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return this.callFlash("TestExternalInterface");
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} catch (ex) {
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return false;
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}
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};
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// Private: This event is called by Flash when it has finished loading. Don't modify this.
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// Use the swfupload_loaded_handler event setting to execute custom code when SWFUpload has loaded.
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SWFUpload.prototype.flashReady = function () {
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// Check that the movie element is loaded correctly with its ExternalInterface methods defined
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var movieElement = this.getMovieElement();
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if (typeof movieElement.StartUpload !== "function") {
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throw "ExternalInterface methods failed to initialize.";
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if (!movieElement) {
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this.debug("Flash called back ready but the flash movie can't be found.");
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return;
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}
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// Fix IE Flash/Form bug
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if (window[this.movieName] == undefined) {
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window[this.movieName] = movieElement;
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}
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this.cleanUp(movieElement);
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this.queueEvent("swfupload_loaded_handler");
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};
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// Private: removes Flash added fuctions to the DOM node to prevent memory leaks in IE.
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// This function is called by Flash each time the ExternalInterface functions are created.
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SWFUpload.prototype.cleanUp = function (movieElement) {
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// Pro-actively unhook all the Flash functions
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try {
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if (this.movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE
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this.debug("Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)");
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for (var key in movieElement) {
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try {
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if (typeof(movieElement[key]) === "function") {
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movieElement[key] = null;
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}
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} catch (ex) {
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}
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}
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}
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} catch (ex1) {
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}
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// Fix Flashes own cleanup code so if the SWFMovie was removed from the page
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// it doesn't display errors.
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window["__flash__removeCallback"] = function (instance, name) {
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try {
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if (instance) {
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instance[name] = null;
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}
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} catch (flashEx) {
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}
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};
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};
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/* This is a chance to do something before the browse window opens */
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SWFUpload.prototype.fileDialogStart = function () {
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@@ -21,23 +21,27 @@ if (typeof(SWFUpload) === "function") {
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oldInitSettings.call(this);
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}
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this.customSettings.queue_cancelled_flag = false;
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this.customSettings.queue_upload_count = 0;
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this.queueSettings = {};
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this.settings.user_upload_complete_handler = this.settings.upload_complete_handler;
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this.queueSettings.queue_cancelled_flag = false;
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this.queueSettings.queue_upload_count = 0;
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this.queueSettings.user_upload_complete_handler = this.settings.upload_complete_handler;
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this.queueSettings.user_upload_start_handler = this.settings.upload_start_handler;
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this.settings.upload_complete_handler = SWFUpload.queue.uploadCompleteHandler;
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this.settings.upload_start_handler = SWFUpload.queue.uploadStartHandler;
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this.settings.queue_complete_handler = this.settings.queue_complete_handler || null;
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};
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})(SWFUpload.prototype.initSettings);
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SWFUpload.prototype.startUpload = function (fileID) {
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this.customSettings.queue_cancelled_flag = false;
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this.callFlash("StartUpload", false, [fileID]);
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this.queueSettings.queue_cancelled_flag = false;
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this.callFlash("StartUpload", [fileID]);
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};
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SWFUpload.prototype.cancelQueue = function () {
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this.customSettings.queue_cancelled_flag = true;
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this.queueSettings.queue_cancelled_flag = true;
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this.stopUpload();
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var stats = this.getStats();
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@@ -47,30 +51,47 @@ if (typeof(SWFUpload) === "function") {
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}
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};
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SWFUpload.queue.uploadStartHandler = function (file) {
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var returnValue;
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if (typeof(this.queueSettings.user_upload_start_handler) === "function") {
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returnValue = this.queueSettings.user_upload_start_handler.call(this, file);
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}
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// To prevent upload a real "FALSE" value must be returned, otherwise default to a real "TRUE" value.
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returnValue = (returnValue === false) ? false : true;
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this.queueSettings.queue_cancelled_flag = !returnValue;
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return returnValue;
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};
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SWFUpload.queue.uploadCompleteHandler = function (file) {
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var user_upload_complete_handler = this.settings.user_upload_complete_handler;
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var user_upload_complete_handler = this.queueSettings.user_upload_complete_handler;
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var continueUpload;
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if (file.filestatus === SWFUpload.FILE_STATUS.COMPLETE) {
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this.customSettings.queue_upload_count++;
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this.queueSettings.queue_upload_count++;
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}
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if (typeof(user_upload_complete_handler) === "function") {
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continueUpload = (user_upload_complete_handler.call(this, file) === false) ? false : true;
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} else if (file.filestatus === SWFUpload.FILE_STATUS.QUEUED) {
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// If the file was stopped and re-queued don't restart the upload
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continueUpload = false;
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} else {
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continueUpload = true;
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}
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if (continueUpload) {
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var stats = this.getStats();
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if (stats.files_queued > 0 && this.customSettings.queue_cancelled_flag === false) {
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if (stats.files_queued > 0 && this.queueSettings.queue_cancelled_flag === false) {
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this.startUpload();
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} else if (this.customSettings.queue_cancelled_flag === false) {
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this.queueEvent("queue_complete_handler", [this.customSettings.queue_upload_count]);
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this.customSettings.queue_upload_count = 0;
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} else if (this.queueSettings.queue_cancelled_flag === false) {
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this.queueEvent("queue_complete_handler", [this.queueSettings.queue_upload_count]);
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this.queueSettings.queue_upload_count = 0;
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} else {
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this.customSettings.queue_cancelled_flag = false;
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this.customSettings.queue_upload_count = 0;
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this.queueSettings.queue_cancelled_flag = false;
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this.queueSettings.queue_upload_count = 0;
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}
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}
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};
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