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Add network type to destination to be ready for UDP connection
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@@ -19,7 +19,7 @@ func (handler *InboundConnectionHandler) Listen(port uint16) error {
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return nil
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}
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func (handler *InboundConnectionHandler) Communicate(dest v2net.Address) error {
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func (handler *InboundConnectionHandler) Communicate(dest *v2net.Destination) error {
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ray := handler.Server.NewInboundConnectionAccepted(dest)
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input := ray.InboundInput()
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