mirror of
https://github.com/v2fly/v2ray-core.git
synced 2026-05-12 07:29:12 -04:00
Don't copy assets if they are already present
They can now reside in system path (like /usr/share/v2ray), so it's not possible to copy into there.
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@@ -23,8 +23,12 @@ func init() {
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wd, err := os.Getwd()
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common.Must(err)
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common.Must(filesystem.CopyFile(platform.GetAssetLocation("geoip.dat"), filepath.Join(wd, "..", "..", "release", "config", "geoip.dat")))
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common.Must(filesystem.CopyFile(platform.GetAssetLocation("geosite.dat"), filepath.Join(wd, "..", "..", "release", "config", "geosite.dat")))
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if _, err := os.Stat(platform.GetAssetLocation("geoip.dat")); err != nil && os.IsNotExist(err) {
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common.Must(filesystem.CopyFile(platform.GetAssetLocation("geoip.dat"), filepath.Join(wd, "..", "..", "release", "config", "geoip.dat")))
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}
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if _, err := os.Stat(platform.GetAssetLocation("geosite.dat")); err != nil && os.IsNotExist(err) {
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common.Must(filesystem.CopyFile(platform.GetAssetLocation("geosite.dat"), filepath.Join(wd, "..", "..", "release", "config", "geosite.dat")))
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}
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}
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func withOutbound(outbound *session.Outbound) *Context {
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