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Files
cuberite-2a/source/cClientHandle.cpp
faketruth f47c852186 Fixed crashing bug in cClientHandle::~cClientHandle
When there are players in the server, and a client connects as far as the handshake and then disconnects, the server crashed.
This is because there is no m_Player yet after the handshake, and the destructor uses m_Player without checking if it exists

git-svn-id: http://mc-server.googlecode.com/svn/trunk@163 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-02 19:03:19 +00:00

50 KiB