1
0
Files
cuberite-2a/source/cWaterSimulator.h
lapayo94@gmail.com e45b01ba4a Very alpha water physic for pickups (The swim now)
but there are some problems (get stuck on some positions)
so someone might look at it because I have no idea how to make it better :D

git-svn-id: http://mc-server.googlecode.com/svn/trunk@102 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-24 01:36:15 +00:00

43 lines
836 B
C++

#pragma once
//TODO This definitly needs a better naming :D but how?
enum Direction
{
X_PLUS,
X_MINUS,
Y_PLUS,
Y_MINUS,
Z_PLUS,
Z_MINUS,
NONE
};
class Vector3i;
class cWorld;
class cWaterSimulator
{
public:
cWaterSimulator( cWorld* a_World );
~cWaterSimulator();
void Simulate( float a_Dt );
void WakeUp( int a_X, int a_Y, int a_Z );
//Gets the flowing direction of a Waterblock if a_Over is true also the block over the current block affects the direction (standard)
Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
private:
void AddBlock( int a_X, int a_Y, int a_Z);
char GetHighestLevelAround( int a_X, int a_Y, int a_Z );
bool IsWaterBlock( char a_BlockID );
float m_Timer;
cWorld* m_World;
class WaterData;
WaterData* m_Data;
};