faketruth 787382caf8 Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380
Also removed the SetClientHandle() function from cPlayer
Added a Destroyed() function to cEntity that is called ONLY ONCE after an entity has been 'destroyed'
Cleaned up some code, using enums for GameMode and Weather and replaced some 'const char *' with 'const AString &'
Exposed some more functions to Lua

git-svn-id: http://mc-server.googlecode.com/svn/trunk@382 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-07 13:36:30 +00:00
2011-10-03 19:25:04 +00:00
2011-11-08 01:25:01 +00:00
2011-10-03 19:25:04 +00:00
2011-10-03 19:39:53 +00:00
2011-10-03 19:39:53 +00:00
2011-10-03 19:39:53 +00:00
2011-10-03 19:39:53 +00:00
2011-10-03 19:39:53 +00:00
2011-10-03 19:39:53 +00:00
2011-10-03 19:39:53 +00:00
S
Description
Personal fork of Cuberite
92 MiB
Languages
C++ 89.5%
Lua 8%
HTML 1%
CMake 0.6%
C 0.5%
Other 0.2%