42 lines
939 B
C++
42 lines
939 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Skeleton.h"
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#include "../World.h"
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cSkeleton::cSkeleton(bool IsWither) :
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super("Skeleton", mtSkeleton, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8),
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m_bIsWither(IsWither)
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{
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SetBurnsInDaylight(true);
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}
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void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
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}
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void cSkeleton::MoveToPosition(const Vector3f & a_Position)
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{
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m_Destination = a_Position;
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// If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement.
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if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire())
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{
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m_bMovingToDestination = false;
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return;
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}
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m_bMovingToDestination = true;
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} |