Commit Graph
271 Commits
Author SHA1 Message Date
STRWarrior 6b21dc6d11 Using suggestions for Boat placing. 2013-12-16 20:53:43 +01:00
Tiger Wang 3e6fd5c6e5 Removed some old cRedstone remnants 2013-12-16 17:35:20 +00:00
STRWarrior 199123d4f2 Boats drop a boat pickup when destroyed by hand. You can now actualy use boats. 2013-12-16 18:03:39 +01:00
STRWarrior 459d636948 Added HandleSpeedFromAttachee so an entity can override the function. 2013-12-16 18:02:33 +01:00
STRWarrior 324fa55bf0 You can spawn boats on water. 2013-12-16 18:01:33 +01:00
madmaxoft f521cbeb31 Fixed cClientHandle::Tick() being called from two threads.
When the player was initialized, the Tick() function continued to stream chunk, while the cWorld called Tick() from its tick thread.
Final fix for #187.
2013-12-16 10:41:51 +01:00
madmaxoft e024278b02 Fixed multiple player spawn broadcasts. 2013-12-16 10:41:50 +01:00
STRWarrior 007d668c1b Server saves if a player is flying. 2013-12-15 21:25:13 +01:00
STRWarrior 9b8112dbc2 Merge pull request #437 from mc-server/ShootTo_function
Shoot to function
2013-12-15 12:05:18 -08:00
madmaxoft c33c8882b3 Fixed player spawning packet.
The player was spawned 1.62 blocks below their pos. This fixes #323.
2013-12-15 20:50:07 +01:00
STRWarrior a2612fa68a Exported to Lua 2013-12-15 20:25:53 +01:00
STRWarrior 5e75408b3b Renamed ShootTo function to ForceSetSpeed. 2013-12-15 20:19:58 +01:00
madmaxoft 4ee4cab2d3 Fixed calling OnPlayerJoined() in the wrong place.
This is the first part of a fix for #187.
2013-12-15 20:12:55 +01:00
STRWarrior 0efd74f114 This adds a function that allows you to 'shoot' a player towards a direction. 2013-12-15 18:54:54 +01:00
Mattes D 54b5f3b712 Merge pull request #433 from mc-server/redstoneimprovements
Fixed more wire bugs
2013-12-15 08:18:42 -08:00
Tiger Wang ba4eae2d16 Implemented xoft's suggestions 2013-12-15 15:36:20 +00:00
madmaxoft 368b7a40b5 Fixed indentation. 2013-12-15 15:58:03 +01:00
STRWarrior ffb5a69a9e Moved reading flags to the protocol. 2013-12-15 15:11:59 +01:00
Tiger Wang b87055f7a5 Fixed wire repeater checking 2013-12-15 13:56:32 +00:00
STRWarrior 9fe06af598 Exported Set and Get functions to Lua. 2013-12-15 14:52:17 +01:00
STRWarrior b10d0b95cb Added m_IsFlying and m_CanFly. Both have a Get and Set function. Added cClientHandle::SendPlayerAbilities() function 2013-12-15 14:48:17 +01:00
Tiger Wang bbcef6d6eb Wires now power repeaters properly 2013-12-15 13:08:08 +00:00
Mattes D 4f92f18a8d Merge pull request #432 from mc-server/Broadcast_Effects
Broadcast effects
2013-12-15 04:42:15 -08:00
Tiger Wang ceb11cb477 Fixed the hopefully final wire self-powering bug 2013-12-15 12:17:29 +00:00
STRWarrior 828cca5c7e Fixed pre 1.7 clients crashing. 2013-12-15 11:34:00 +01:00
STRWarrior 9c2089dc5a cPlayer is using the broadcast functions. 2013-12-15 10:52:54 +01:00
STRWarrior c56af9a214 This adds the cWorld::BroadcastEntityEffect and cWorld::BroadcastRemoveEntityEffect functions. 2013-12-15 10:51:46 +01:00
Mattes D 5e6a4c99a7 Merge pull request #431 from mc-server/Entity_Effects
Entity Effects
2013-12-14 14:40:24 -08:00
madmaxoft 812ea39a5c Added tolua++ redirection include.
This is needed because ToLua++ regenerates the Bindings file with bad #include, and it would be too difficult to fix ToLua++; this is an easier solution.
Should fix PR #431.
2013-12-14 23:34:57 +01:00
madmaxoft 322382e379 Removed leftover debugging messages from cProtocol172. 2013-12-14 23:34:56 +01:00
STRWarrior 8c04afe18a Exported E_EFFECTS_<Effect> to lua. Forgot to commit Globals.h. 2013-12-14 22:34:49 +01:00
STRWarrior 71250b275f Added E_EFFECT_<Effect> 2013-12-14 22:23:20 +01:00
Mattes D 22ee94ffaf Merge pull request #430 from mc-server/redstoneimprovements
Implemented note block playing and fixed wire
2013-12-14 13:00:30 -08:00
Tiger Wang 765b847281 Potentially fixed debug asserts 2013-12-14 19:29:50 +00:00
Tiger Wang 7f9f6f5095 Wires no longer power if a block cuts them off
Also reduced more unneeded code.
2013-12-14 19:11:15 +00:00
STRWarrior 123799a4e0 Forgot to commit the ClientHandle. 2013-12-14 18:19:56 +01:00
STRWarrior 37069288d5 Added SendEntityEffect and SendRemoveEntityEffect. Also a Player now gets the hunger effect when he has food poison. 2013-12-14 18:03:00 +01:00
Tiger Wang 95be80cdb5 Implemented note block playing and fixed wire
Game of Thrones music in Minecraft, here I come!
2013-12-14 16:52:22 +00:00
Tiger Wang 5685e5ba33 Fixed compilating! 2013-12-14 12:10:05 +00:00
Tiger Wang 4622d4ac09 Improved player permissions logging 2013-12-14 02:54:08 +00:00
Tiger Wang 0aeece7fda Fixes to redstone wire and torches
+ Wires now power blocks around the block beneath
* Torches no longer power off if it is on a linked powered block
* Enhanced code, split functions, etc.
2013-12-14 02:40:54 +00:00
Tiger Wang 4e11095441 Groups.ini and Users.ini are now generated 2013-12-14 02:02:26 +00:00
Tiger Wang d94ee0fa79 Removed loads of unneeded code again 2013-12-14 01:14:09 +00:00
Tiger Wang d110d798d2 Reduced loads of unneeded code
Merged wire powering detection code into a single function.
2013-12-14 00:43:05 +00:00
Mattes D 8033abe8ce Merge pull request #419 from mc-server/redstoneloading
Redstone data is now loaded on chunk load
2013-12-13 11:55:08 -08:00
Tiger Wang 99043091df Improved redstone loading performance 2013-12-13 19:01:15 +00:00
madmaxoft 33c6bcc2f4 Fixed threading issues affecting cProtocol172. 2013-12-13 17:53:26 +01:00
STRWarrior 39443c63ad Using "a_ClosestPlayer != NULL" in cExpOrb. 2013-12-13 15:32:25 +01:00
Tiger Wang 3757054d81 Fixed QueueSetBlock not sending to client changes 2013-12-13 00:06:47 +00:00
Tiger Wang 6b6905fe1c Redstone data is now loaded on chunk load 2013-12-12 23:49:10 +00:00