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flewkey/cuberite-2a
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Code Releases Activity
503 Commits 1 Branch 0 Tags
f0e759e2d450c1e3b80738bc0e26207e6102fd8f
Commit Graph
4 Commits
Author SHA1 Message Date
madmaxoft@gmail.com a14e015354 Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities)
Extended the range of ignored packets in pre-game client states (fixes connection issues with some mods installed)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@327 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-25 23:48:28 +00:00
madmaxoft@gmail.com 4f17362aeb Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-13 21:47:03 +00:00
madmaxoft@gmail.com c82c636d8c cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@244 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-08 10:02:46 +00:00
madmaxoft@gmail.com 16feb0924e cSocketThreads initial commit. Not yet tested and not yet integrated
git-svn-id: http://mc-server.googlecode.com/svn/trunk@239 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-07 07:49:00 +00:00
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