Commit Graph
148 Commits
Author SHA1 Message Date
Alexander Harkness 6309c6a97f improve rain simulation (#4017)
* Uses vanilla logic to decide which blocks rain falls through.
 * Rain falls infinitely above the world, and stops at y=0.
 * Entities will now be extinguished if they are under rain-blocking
blocks, and fire will now be extinguished by rain similarly.
 * Create IsWeatherWetAtXYZ to identify wetness at a particular location. 
 * Use new code for enderman rain detection.
 * Fixes issue #916
 * Disable warnings for global constructors in the fire simulator.
2017-12-26 21:25:57 +00:00
peterbell10 0bacda3269 Implement horse inventory (#4053)
* Implement horse inventory

* Fix sign conversions

* Add API doc for ItemCategory::IsHorseArmor

* Improve HandleOpenHorseInventory comment and style fixes.
2017-10-21 17:56:09 +01:00
Lane Kolbly 30c8470a52 Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)
* Made BroadcastSoundEffect take vector parameters.

* Added docs for new vectored methods

* Removed old code

* Fixed lua warnings

* Made old BroadcastSoundEffect not an override.

* m_Block to m_BlockPos, used Vector3d constructor where prettier.

* a_Block to a_BlockPos

* Changed thunderbolt a_Block to a_BlockPos
2017-09-19 15:12:54 +01:00
Lane Kolbly b12f4ef7d5 Made world data paths adjustable, and added API to temporarily disable saving chunks to disk. (#3912) 2017-09-07 13:41:16 +01:00
Alexander Harkness b5a23e5cd9 Lighting now generally consistent with vanilla (#3988)
* Lighting now generally consistent with vanilla

Skylight is now dispersed by some blocks, instead of passing
through unimpeded.

Some blocks which were not marked as transparent are now marked as
such.

Water and other such blocks now attenuate light with the correct
intensity.

Generally changes were based on documentation in the Minecraft
Wiki: https://minecraft.gamepedia.com/Opacity#On_block_light ,
however during play-testing on vanilla lava was found not to
attenuate sky or block-light so the attenuation was removed.

This fixes #3849

* Add API documentation for IsSkylightDispersant

* Rename m_SkylightDispersant to m_IsSkylightDispersant

* Update comment for m_Transparent property of Blocks
2017-09-07 11:56:17 +01:00
Alexander Harkness e33eb529ad Fire effect now shown for creative and spectator mode players (#3998)
* Fire effect now shown for creative and spectator mode players

Fixes #3989

* Add documentation for IsFireproof
2017-09-07 09:59:08 +01:00
Lukas Pioch ed7adef1ca Updated APIDoc (#3985) 2017-09-07 10:33:46 +02:00
Bond-009 104f9e127b Changed some int parameters to vector parameters (#3937) 2017-09-07 10:25:34 +02:00
Lane Kolbly 1f9788a801 Added ShouldSendRespawn parameter to ScheduleMoveToWorld (#3979) 2017-08-30 02:35:53 +03:00
Lukas Pioch d5c4b3af6b APIDump: Removed unneeded Globals prefix 2017-08-29 15:49:29 +02:00
satoshinm 6bc5031517 Implement Forge protocol handshake support (#3869) 2017-08-27 23:10:20 +02:00
peterbell10 f4f2fc7c3d Add cUUID class (#3871) 2017-08-25 13:43:18 +01:00
mathiascode 02775e52c4 Minor changes (#3909) 2017-08-24 11:19:40 +02:00
Pablo Beltrán b18f6637b6 Fully implemented leashes (#3798) 2017-08-21 10:46:41 +02:00
peterbell10 b8dda388e0 Represent cItem::m_Lore as an AStringVector (#3882)
* Replace cItem::m_Lore with AStringVector

* Reword deprecation warning

* Fix lua bindings
2017-08-18 11:29:54 +01:00
Lane Kolbly 1ec85a2b2c Add cLuaWindow OnClicked Callback (#3901) 2017-08-17 16:27:43 +02:00
Lane Kolbly 7bdbfad1bb Changed int parameters to vector parameters in cCuboid and simulators (#3874) 2017-08-17 15:48:38 +02:00
William 'psyFi' Hatcher 09e94bd947 Updated docs to mention InfoDump for creating README.md, etc. (#3895) 2017-08-15 05:32:28 +02:00
peterbell10 9472380494 cBlockInfo: Deprecate place sound 2017-08-07 09:31:36 +01:00
Lukas Pioch f53cf5d130 APIDump: Class types in variables and hooks are now linkified (#3892) 2017-08-03 15:40:40 +02:00
Lane Kolbly 790e15f2e6 Added anvil enchantment handling. (#3857)
+ Added anvil enchantment handling.
2017-07-28 18:00:20 +01:00
Lane Kolbly 5402b214b3 Check for intersection between placed blocks and entities. (#3850)
* Check for intersection between placed blocks and entities.

+ Implemented GetPlacementCollisionBox, to permit custom placement collision boxes for blocks.

* Factored block-entity placement checking into another function in cPlayer.

- Removed vector min/max functions

* Use GetWorld to get the world in DoesPlacingBlocksIntersectEntity.

+ Added block height checks, allow different cEntity subclasses to decide whether they will prevent block placement.
2017-07-28 17:59:21 +01:00
Lane Kolbly 87af95b67c Updated armor cover calculation. (#3858)
* Updated armor damage calculation.

+ Added lua docs, added casts from float to int.

* Changed verbage in docstring and comment.
2017-07-23 10:46:38 +01:00
Mattes D 64561175ab BlockArea: Added the GetBounds function. 2017-07-22 19:57:25 +02:00
peterbell10 41d016cf5b Handle middle mouse drag (#3847) 2017-07-13 15:43:48 +02:00
Lane Kolbly b61898c30c Lua plugin cColor (#3833) 2017-07-12 12:30:43 +02:00
Lane Kolbly 793acd267f Changing pickup lifetime and combining semantics, making these adjustable in the lua api. (#3843) 2017-07-12 12:13:27 +02:00
Lane Kolbly a561886bf3 Implemented draggingitem API. 2017-07-10 05:46:04 +02:00
peterbell10 bbf5bec817 BigFlower fixes (#3826)
* BigFlowers fixes

* Correct upper part meta
* Documented parameters to DoesIgnoreBuildCollision
2017-07-07 16:37:53 +02:00
Lukas Pioch 885d828712 Added bed entity (#3823)
* Added bed entity

* Export cBedEntity to lua
* Set color of bed through item damage value
* Added bed entity to APIDoc
* NBT: Added loading and saving
* Crafting recipes for the colored beds
2017-07-07 09:31:45 +02:00
Bond-009 7fd3899796 Added 1.12 blocks (#3760) 2017-06-30 10:46:58 +02:00
peterbell10 33527067ed Update tolua and export EffectID 2017-06-29 18:58:48 +02:00
Lane Kolbly 3f7bf88e30 Updated cItemGrid API docs to reflect required GetInventory() calls. 2017-06-28 12:22:37 +02:00
Lukas Pioch 9c25520b69 Corrected APIDoc for cBlockArea and exported missing functions (#3808) 2017-06-26 09:02:06 +02:00
Mattes D fe42538349 cBlockArea supports block entities. (#3795) 2017-06-24 11:58:06 +02:00
Lukas Pioch 486ae0e832 APIDoc: Corrected param in cBoat:MaterialToString 2017-06-11 14:59:29 +02:00
Heiko Hund a0341d561a Add rank prefix and suffix to player name in chat (#3730)
Fixes issue #1721
2017-05-27 02:15:56 +01:00
Lukas Pioch 73a3c4e3be Exported boat
- NBT: Added saving / loading of material
- Added the material in the item handler of the boat
- Drop the correct boat if destroyed
- APIDoc: Added desc and functions
2017-05-24 19:02:18 +02:00
Pablo Beltrán 84bdba345d Off-hand/shield slot functional, save and load slot, bow + arrow functional (#3725)
Fixes #3714.
2017-05-24 08:09:58 +02:00
Mattes D 2c3c1f1527 Tracer replacement (#3704)
* Replaced cTracer usage with cLineBlockTracer.

* Exported new cLineBlockTracer utility functions to Lua API.
2017-05-11 13:34:36 +01:00
Lukas Pioch 7c4576a025 Exported cFallingBlock and cExpOrb (#3700) 2017-05-09 14:24:41 +02:00
Lukas Pioch 7127058930 APIDump: Add missing 'My' to generated function hook example. 2017-05-09 05:50:55 +02:00
Lukas Pioch 5580d558a5 Added missing checks for Initialize function and updated APIDoc 2017-05-08 06:31:45 +02:00
Lukas Pioch 41bfb22834 Corrected brewingstand and added support for fuel 2017-05-08 06:30:54 +02:00
Lukas Pioch f709f74aeb APIDoc: Removed non-existent functions and added missing return types 2017-05-02 06:10:36 +02:00
Lukas Pioch 9842896574 APIDoc: Replaced incorrect param cMonster with eMonsterType 2017-04-30 10:08:03 +02:00
Lukas Pioch 7960d142ca APIDoc: Corrected a few links 2017-04-07 21:26:59 +02:00
Lukas Pioch 6c420ce557 API: Removed function GetChar (#3664) 2017-04-05 22:31:42 +01:00
Lukas Pioch 1614aa17d3 APIDoc: Added missing IsStatic flags and corrected param types. 2017-04-05 16:43:57 +02:00
Lukas Pioch fb20517435 APIDoc: Documented missing functions and variables. (#3634) 2017-04-04 07:53:14 +02:00