Mattes D
61904af626
Moved growing from cWorld / cChunk to cBlockHandler descendants.
2019-10-28 10:45:43 +01:00
Mattes D and GitHub
221cc4ec5c
Refactored block-to-pickup conversion. ( #4417 )
2019-10-16 10:06:34 +02:00
Mattes D and GitHub
365cbc6e1c
Refactored more of Entities and BlockEntities to use Vector3. ( #4403 )
2019-09-29 14:59:24 +02:00
Mattes D
66e73a2d68
NBTChunkSerializer: Cleaned up interface.
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Removed dependency on cChunkDataCallback.
Moved all the serializing code into a worker class.
Changed the serialization into a single-call action.
2019-09-24 17:38:59 +02:00
Mattes D
878393a03d
Moved the generator defaults to ComposableGenerator.
2019-09-06 16:12:33 +02:00
Mattes D
a2ffa432b3
Separated chunk generator from world / plugin interfaces.
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The generator now only takes care of servicing synchronous "GetChunk(X, Y)" and "GetBiomes(X, Y)" requests.
2019-09-06 16:12:33 +02:00
Alexander Harkness and GitHub
c4f43cd8ec
Store and pass entity effect duration as an int not a short. ( #4293 )
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Fixes #4292 .
2018-08-26 15:52:39 +01:00
changyong guo and peterbell10
57690b81a2
Experience orb ( #4259 )
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* Replace cWorld::FindClosesPlayer with cWorld::DoWithClosestPlayer
* Implement experience reward splitting into the orb sizes used in vanilla
* Modified speed calculation in cExpOrb::Tick to make the orbs fly towards the player
Fixes #4216
2018-08-02 15:59:10 +01:00
peterbell10 and GitHub
cdd8e42587
cWorld: Manually bind deprecated broadcast functions ( #4265 )
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Ref: https://github.com/cuberite/cuberite/pull/4264#discussion_r204769193
2018-07-27 00:12:41 +01:00
peterbell10 and Tiger Wang
c94d7184eb
Broadcast refactor ( #4264 )
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* Move Broadcast functions from cChunkMap to cBroadcaster
- Remove cBroadcastInterface in favour of cBroadcaster.
- cChunk: Remove broadcast functions.
* resurect broadcast interface
* Absorb cBroadcaster into cWorld.
Removes the need for forwarding the function calls.
* Improve const-correctness
* Use Int8 instead of char
+ Comment `ForClients` functions
* Improve comments
* Broadcaster: Rename ForClients functions
2018-07-24 22:30:49 +01:00
changyong guo and peterbell10
7b0db672d1
Keep players in gmNotSet ( #4248 )
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This allows players game mode to update to the default after portal to another world.
Fixes #4207
2018-07-23 00:35:32 +01:00
Alexander Harkness and GitHub
6309c6a97f
improve rain simulation ( #4017 )
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* Uses vanilla logic to decide which blocks rain falls through.
* Rain falls infinitely above the world, and stops at y=0.
* Entities will now be extinguished if they are under rain-blocking
blocks, and fire will now be extinguished by rain similarly.
* Create IsWeatherWetAtXYZ to identify wetness at a particular location.
* Use new code for enderman rain detection.
* Fixes issue #916
* Disable warnings for global constructors in the fire simulator.
2017-12-26 21:25:57 +00:00
peterbell10 and Mattes D
c54bf40ef9
cWorld Threads: Seperate initialization and thread start.
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Prevents nullptr dereferences before Start has been called.
2017-10-21 19:33:22 +02:00
peterbell10 and Mattes D
1537ebed6f
cWorld: Move Initialization from Start to the constructor.
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Start now does nothing more than launch the world's threads.
2017-10-21 19:33:22 +02:00
Bond-009 and Mattes D
10c5c1227e
BroadcastBlockBreakAnimation and BroadcastBlockEntity use vectors ( #4038 )
2017-09-25 18:17:45 +02:00
Lane Kolbly and peterbell10
30c8470a52
Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors ( #3959 )
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* Made BroadcastSoundEffect take vector parameters.
* Added docs for new vectored methods
* Removed old code
* Fixed lua warnings
* Made old BroadcastSoundEffect not an override.
* m_Block to m_BlockPos, used Vector3d constructor where prettier.
* a_Block to a_BlockPos
* Changed thunderbolt a_Block to a_BlockPos
2017-09-19 15:12:54 +01:00
peterbell10 and Mattes D
e225b7f826
Replace ItemCallbacks with lambdas ( #3993 )
2017-09-11 23:20:49 +02:00
Lane Kolbly and Alexander Harkness
b12f4ef7d5
Made world data paths adjustable, and added API to temporarily disable saving chunks to disk. ( #3912 )
2017-09-07 13:41:16 +01:00
Bond-009 and Mattes D
104f9e127b
Changed some int parameters to vector parameters ( #3937 )
2017-09-07 10:25:34 +02:00
peterbell10 and Alexander Harkness
ef1f371dab
Add cWorld::RemoveEntity and use in cEntity ( #4003 )
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* Add cWorld::RemoveEntity and use in cEntity
* cEntity: Remove uneeded asserts from Destroy and DoMoveToWorld
2017-09-05 15:11:35 +01:00
LogicParrot and Alexander Harkness
49c443896d
Revert "Replace ItemCallbacks with lambdas ( #3948 )"
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This reverts commit 496c337cdf .
2017-09-02 08:50:23 +01:00
peterbell10 and Mattes D
496c337cdf
Replace ItemCallbacks with lambdas ( #3948 )
2017-09-01 13:04:50 +02:00
peterbell10 and Alexander Harkness
f4f2fc7c3d
Add cUUID class ( #3871 )
2017-08-25 13:43:18 +01:00
Lane Kolbly and Alexander Harkness
87c89a1727
Bed piston fix ( #3956 )
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* Threaded world interface into ConvertBlockToPickups
* Changed how cBlockPiston::PushBlocks sets the old block to air, so that the block exists for the DropBlock call.
* Removed unused a_Digger argument.
* Removed incorrect comment
* This time actually removed a_Digger references.
2017-08-25 10:56:01 +01:00
Pablo Beltrán and Mattes D
b18f6637b6
Fully implemented leashes ( #3798 )
2017-08-21 10:46:41 +02:00
Tiger Wang and GitHub
72d7027861
Merge pull request #3489 from cuberite/EntityOwnership
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* Changed entity ownership model to use smart pointers
2017-08-18 11:17:56 +01:00
Lane Kolbly and Mattes D
7bdbfad1bb
Changed int parameters to vector parameters in cCuboid and simulators ( #3874 )
2017-08-17 15:48:38 +02:00
Tiger Wang
4ef47aed62
Changed entity ownership model to use smart pointers
2017-08-07 19:24:16 +01:00
peterbell10 and Lukas Pioch
759618b035
Remove double includes part 2 ( #3890 )
2017-08-03 15:34:19 +02:00
Lukas Pioch and Mattes D
0397535fa7
Removed unused forward declarations ( #3888 )
2017-08-03 15:10:29 +02:00
peterbell10 and Lukas Pioch
8eb5672920
cWorld::SendBlockTo take player by ref
2017-08-01 08:21:20 +02:00
peterbell10 and Tiger Wang
a56cfd1f42
Remove smart pointer macros
2017-07-21 14:41:51 +01:00
Mattes D and Lukas Pioch
167c4bf2e6
Simulators: Added area-based wakeup.
2017-07-16 10:01:19 +02:00
Lane Kolbly and Lukas Pioch
793acd267f
Changing pickup lifetime and combining semantics, making these adjustable in the lua api. ( #3843 )
2017-07-12 12:13:27 +02:00
Lukas Pioch and GitHub
885d828712
Added bed entity ( #3823 )
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* Added bed entity
* Export cBedEntity to lua
* Set color of bed through item damage value
* Added bed entity to APIDoc
* NBT: Added loading and saving
* Crafting recipes for the colored beds
2017-07-07 09:31:45 +02:00
peterbell10 and Lukas Pioch
33527067ed
Update tolua and export EffectID
2017-06-29 18:58:48 +02:00
peterbell10 and Lukas Pioch
360d8eade0
FastRandom rewrite ( #3754 )
2017-06-13 21:35:30 +02:00
Lukas Pioch
73a3c4e3be
Exported boat
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- NBT: Added saving / loading of material
- Added the material in the item handler of the boat
- Drop the correct boat if destroyed
- APIDoc: Added desc and functions
2017-05-24 19:02:18 +02:00
Lukas Pioch
e35ac1bfb9
Clang 5.0 fixes
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- Added override keyword
- Removed inherited member variables
2017-05-21 12:19:06 +02:00
mathiascode and Mattes D
4311f4a658
Added some blocks and items ( #3503 )
2017-02-14 11:13:55 +01:00
Mattes D and GitHub
97980d1103
World: Remember the age persistently. ( #3556 )
2017-01-19 22:45:23 +01:00
Mattes D
7cc3fb098d
DeadlockDetect now lists some tracked CS's stats.
2017-01-18 09:03:05 +01:00
Mattes D
0e3b3be766
Initial support for the 1.11 protocol.
2016-12-16 00:07:22 +01:00
Mattes D
0bffa29358
Removed ClientHandle.h dependencies from common headers.
2016-11-18 20:00:04 +01:00
bibo38 and Mattes D
cb640ffea4
Spectators added ( #2852 )
2016-10-12 14:38:45 +02:00
Mattes D
2622a8622a
APIDump: Reformatted the docs to include type information.
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Also fixed a bit of documentation in the CPP source.
2016-09-12 23:21:15 +02:00
LogicParrot and GitHub
7e9e7f7911
Configurable dirty unused chunk cap to avoid RAM overuse ( #3359 )
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Configurable dirty unused chunk cap to avoid RAM overuse
2016-09-03 18:38:29 +03:00
ElNounch and Mattes D
e9d1a942d1
Delay EntityChangedWorld players' callback until Entity fully linked to world ( #3330 )
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Otherwise, some API calls just don't seem to happen
.gitignore tweak for test executables
2016-08-22 19:43:43 +02:00
ElNounch and Mattes D
343531bafa
Added cWorld:SetSpawn() API and Lua binding ( #3316 )
2016-08-15 10:41:32 +02:00
Mattes D
f8e1df2476
Updated API documentation.
2016-07-18 22:11:40 +02:00