Returned cFastRandom and cEnchantment:GetRandomEnchantmentFromVector to before
Added cEnchantment:GenerateEnchantmentFromVector that allows to get the same enchantments over and over.
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@@ -646,7 +646,7 @@ void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, s
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for (int I = 0; I <= NumEnchantments; I++)
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{
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cEnchantments Enchantment = cEnchantments::GetRandomEnchantmentFromVector(Enchantments, a_Seed);
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cEnchantments Enchantment = cEnchantments::GenerateEnchantmentFromVector(Enchantments, Noise.IntNoise2DInt(NumEnchantments, i));
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CurrentLoot.m_Enchantments.AddFromString(Enchantment.ToString());
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cEnchantments::RemoveEnchantmentWeightFromVector(Enchantments, Enchantment);
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}
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