Added water and lava springs.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1269 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -13,6 +13,18 @@
|
||||
#include "../Noise.h"
|
||||
#include "../BlockID.h"
|
||||
#include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway()
|
||||
#include "../World.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define DEF_NETHER_WATER_SPRINGS "0, 0; 255, 0"
|
||||
#define DEF_NETHER_LAVA_SPRINGS "0, 0; 30, 0; 31, 50; 120, 50; 127, 0"
|
||||
#define DEF_OVERWORLD_WATER_SPRINGS "0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0"
|
||||
#define DEF_OVERWORLD_LAVA_SPRINGS "0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0"
|
||||
#define DEF_END_WATER_SPRINGS "0, 0; 255, 0"
|
||||
#define DEF_END_LAVA_SPRINGS "0, 0; 255, 0"
|
||||
|
||||
|
||||
|
||||
@@ -629,3 +641,166 @@ void cFinishGenDeadBushes::GenFinish(
|
||||
} // for i
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cFinishGenFluidSprings:
|
||||
|
||||
cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World) :
|
||||
m_Noise(a_Seed + a_Fluid * 100), // Need to take fluid into account, otherwise water and lava springs generate next to each other
|
||||
m_HeightDistribution(255),
|
||||
m_Fluid(a_Fluid)
|
||||
{
|
||||
bool IsWater = (a_Fluid == E_BLOCK_WATER);
|
||||
AString SectionName = IsWater ? "WaterSprings" : "LavaSprings";
|
||||
AString DefaultHeightDistribution;
|
||||
int DefaultChance;
|
||||
switch (a_World.GetDimension())
|
||||
{
|
||||
case cWorld::dimNether:
|
||||
{
|
||||
DefaultHeightDistribution = IsWater ? DEF_NETHER_WATER_SPRINGS : DEF_NETHER_LAVA_SPRINGS;
|
||||
DefaultChance = IsWater ? 0 : 15;
|
||||
break;
|
||||
}
|
||||
case cWorld::dimOverworld:
|
||||
{
|
||||
DefaultHeightDistribution = IsWater ? DEF_OVERWORLD_WATER_SPRINGS : DEF_OVERWORLD_LAVA_SPRINGS;
|
||||
DefaultChance = IsWater ? 24 : 9;
|
||||
break;
|
||||
}
|
||||
case cWorld::dimEnd:
|
||||
{
|
||||
DefaultHeightDistribution = IsWater ? DEF_END_WATER_SPRINGS : DEF_END_LAVA_SPRINGS;
|
||||
DefaultChance = 0;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
ASSERT(!"Unhandled world dimension");
|
||||
break;
|
||||
}
|
||||
} // switch (dimension)
|
||||
AString HeightDistribution = a_IniFile.GetValueSet(SectionName, "HeightDistribution", DefaultHeightDistribution);
|
||||
m_HeightDistribution.SetDefString(HeightDistribution);
|
||||
m_Chance = a_IniFile.GetValueSetI(SectionName, "Chance", DefaultChance);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cFinishGenFluidSprings::GenFinish(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
|
||||
cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
|
||||
cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
|
||||
const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
|
||||
cEntityList & a_Entities, // Entities may be added or deleted
|
||||
cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
|
||||
)
|
||||
{
|
||||
int ChanceRnd = (m_Noise.IntNoise3DInt(128 * a_ChunkX, 512, 256 * a_ChunkZ) / 13) % 100;
|
||||
if (ChanceRnd > m_Chance)
|
||||
{
|
||||
// Not in this chunk
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the height at which to try:
|
||||
int Height = m_Noise.IntNoise3DInt(128 * a_ChunkX, 512, 256 * a_ChunkZ) / 11;
|
||||
Height %= m_HeightDistribution.GetSum();
|
||||
Height = m_HeightDistribution.MapValue(Height);
|
||||
|
||||
// Try adding the spring at the height, if unsuccessful, move lower:
|
||||
for (int y = Height; y > 1; y--)
|
||||
{
|
||||
// TODO: randomize the order in which the coords are being checked
|
||||
for (int z = 1; z < cChunkDef::Width - 1; z++)
|
||||
{
|
||||
for (int x = 1; x < cChunkDef::Width - 1; x++)
|
||||
{
|
||||
switch (cChunkDef::GetBlock(a_BlockTypes, x, y, z))
|
||||
{
|
||||
case E_BLOCK_NETHERRACK:
|
||||
{
|
||||
if (m_Fluid != E_BLOCK_LAVA)
|
||||
{
|
||||
// Only lava springs in the netherrack
|
||||
continue;
|
||||
}
|
||||
// fallthrough:
|
||||
}
|
||||
case E_BLOCK_STONE:
|
||||
{
|
||||
if (TryPlaceSpring(a_BlockTypes, a_BlockMeta, x, y, z))
|
||||
{
|
||||
// Succeeded, bail out
|
||||
return;
|
||||
}
|
||||
}
|
||||
} // switch (BlockType)
|
||||
} // for x
|
||||
} // for y
|
||||
} // for y
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cFinishGenFluidSprings::TryPlaceSpring(
|
||||
cChunkDef::BlockTypes & a_BlockTypes,
|
||||
cChunkDef::BlockNibbles & a_BlockMetas,
|
||||
int x, int y, int z
|
||||
)
|
||||
{
|
||||
// In order to place a spring, it needs exactly one of the XZ neighbors or a below neighbor to be air
|
||||
// Also, its neighbor on top of it must be non-air
|
||||
if (cChunkDef::GetBlock(a_BlockTypes, x, y + 1, z) == E_BLOCK_AIR)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
static const struct
|
||||
{
|
||||
int x, y, z;
|
||||
} Coords[] =
|
||||
{
|
||||
{-1, 0, 0},
|
||||
{ 1, 0, 0},
|
||||
{ 0, -1, 0},
|
||||
{ 0, 0, -1},
|
||||
{ 0, 0, 1},
|
||||
} ;
|
||||
int NumAirNeighbors = 0;
|
||||
for (int i = 0; i < ARRAYCOUNT(Coords); i++)
|
||||
{
|
||||
switch (cChunkDef::GetBlock(a_BlockTypes, x + Coords[i].x, y + Coords[i].y, z + Coords[i].z))
|
||||
{
|
||||
case E_BLOCK_AIR:
|
||||
{
|
||||
NumAirNeighbors += 1;
|
||||
if (NumAirNeighbors > 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (NumAirNeighbors == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Has exactly one air neighbor, place a spring:
|
||||
cChunkDef::SetBlock(a_BlockTypes, x, y, z, m_Fluid);
|
||||
cChunkDef::SetNibble(a_BlockMetas, x, y, z, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user