cInterpolNoise: Implemented optimized 2D generating.
This commit is contained in:
@@ -68,6 +68,15 @@ static class cInterpolNoiseSpeedTest
|
||||
{
|
||||
public:
|
||||
cInterpolNoiseSpeedTest(void)
|
||||
{
|
||||
TestSpeed2D();
|
||||
TestSpeed3D();
|
||||
printf("InterpolNoise speed comparison finished.\n");
|
||||
}
|
||||
|
||||
|
||||
/** Compare the speed of the 3D InterpolNoise vs 3D CubicNoise. */
|
||||
void TestSpeed3D(void)
|
||||
{
|
||||
printf("Evaluating 3D noise performance...\n");
|
||||
static const int SIZE_X = 128;
|
||||
@@ -99,6 +108,38 @@ public:
|
||||
printf("3D noise performance comparison finished.\n");
|
||||
}
|
||||
|
||||
|
||||
/** Compare the speed of the 2D InterpolNoise vs 2D CubicNoise. */
|
||||
void TestSpeed2D(void)
|
||||
{
|
||||
printf("Evaluating 2D noise performance...\n");
|
||||
static const int SIZE_X = 128;
|
||||
static const int SIZE_Y = 128;
|
||||
static const NOISE_DATATYPE MUL = 80;
|
||||
std::unique_ptr<NOISE_DATATYPE[]> arr(new NOISE_DATATYPE[SIZE_X * SIZE_Y]);
|
||||
cTimer timer;
|
||||
|
||||
// Test the cInterpolNoise:
|
||||
cInterpolNoise<Interp5Deg> interpNoise(1);
|
||||
long long start = timer.GetNowTime();
|
||||
for (int i = 0; i < 500; i++)
|
||||
{
|
||||
interpNoise.Generate2D(arr.get(), SIZE_X, SIZE_Y, MUL * i, MUL * i + MUL, 0, MUL);
|
||||
}
|
||||
long long end = timer.GetNowTime();
|
||||
printf("InterpolNoise took %.02f sec\n", static_cast<float>(end - start) / 1000);
|
||||
|
||||
// Test the cCubicNoise:
|
||||
cCubicNoise cubicNoise(1);
|
||||
start = timer.GetNowTime();
|
||||
for (int i = 0; i < 500; i++)
|
||||
{
|
||||
cubicNoise.Generate2D(arr.get(), SIZE_X, SIZE_Y, MUL * i, MUL * i + MUL, 0, MUL);
|
||||
}
|
||||
end = timer.GetNowTime();
|
||||
printf("CubicNoise took %.02f sec\n", static_cast<float>(end - start) / 1000);
|
||||
printf("2D noise performance comparison finished.\n");
|
||||
}
|
||||
} g_InterpolNoiseSpeedTest;
|
||||
#endif
|
||||
|
||||
@@ -120,6 +161,12 @@ cNoise3DGenerator::cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator) :
|
||||
m_Perlin.AddOctave(8, 0.125);
|
||||
m_Perlin.AddOctave(16, 0.0625);
|
||||
|
||||
m_Cubic.AddOctave(1, 1);
|
||||
m_Cubic.AddOctave(2, 0.5);
|
||||
m_Cubic.AddOctave(4, 0.25);
|
||||
m_Cubic.AddOctave(8, 0.125);
|
||||
m_Cubic.AddOctave(16, 0.0625);
|
||||
|
||||
#if 0
|
||||
// DEBUG: Test the noise generation:
|
||||
// NOTE: In order to be able to run MCS with this code, you need to increase the default thread stack size
|
||||
@@ -201,8 +248,8 @@ void cNoise3DGenerator::Initialize(cIniFile & a_IniFile)
|
||||
{
|
||||
// Params:
|
||||
m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62);
|
||||
m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0);
|
||||
m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75);
|
||||
m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0.1);
|
||||
m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 68);
|
||||
m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 8);
|
||||
m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 8);
|
||||
m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 8);
|
||||
@@ -280,23 +327,23 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT
|
||||
|
||||
// Precalculate a "height" array:
|
||||
NOISE_DATATYPE Height[DIM_X * DIM_Z]; // Output for the cubic noise heightmap ("source")
|
||||
m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 25, EndX / 25, StartZ / 25, EndZ / 25);
|
||||
m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 5, EndX / 5, StartZ / 5, EndZ / 5);
|
||||
for (size_t i = 0; i < ARRAYCOUNT(Height); i++)
|
||||
{
|
||||
Height[i] = std::abs(Height[i]) * m_HeightAmplification + 1;
|
||||
Height[i] = Height[i] * m_HeightAmplification;
|
||||
}
|
||||
|
||||
// Modify the noise by height data:
|
||||
for (int y = 0; y < DIM_Y; y++)
|
||||
{
|
||||
NOISE_DATATYPE AddHeight = (y * UPSCALE_Y - m_MidPoint) / 20;
|
||||
AddHeight *= AddHeight * AddHeight;
|
||||
NOISE_DATATYPE AddHeight = (y * UPSCALE_Y - m_MidPoint) / 30;
|
||||
// AddHeight *= AddHeight * AddHeight;
|
||||
for (int z = 0; z < DIM_Z; z++)
|
||||
{
|
||||
NOISE_DATATYPE * CurRow = &(NoiseO[y * DIM_X + z * DIM_X * DIM_Y]);
|
||||
for (int x = 0; x < DIM_X; x++)
|
||||
{
|
||||
CurRow[x] += AddHeight / Height[x + DIM_X * z];
|
||||
CurRow[x] += AddHeight + Height[x + DIM_X * z];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user