Merge branch 'master' into GeneratingBenchmark2
Conflicts: src/World.h
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@@ -1,4 +1,3 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "BlockID.h"
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@@ -234,7 +233,7 @@ cWorld::cWorld(const AString & a_WorldName) :
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m_WorldName(a_WorldName),
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m_IniFileName(m_WorldName + "/world.ini"),
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m_StorageSchema("Default"),
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#ifdef _arm_
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#ifdef __arm__
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m_StorageCompressionFactor(0),
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#else
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m_StorageCompressionFactor(6),
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@@ -547,6 +546,7 @@ void cWorld::Start(void)
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m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false);
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m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
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m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
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m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
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m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
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