@@ -94,7 +94,7 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
|
||||
|
||||
SetMaxHealth(MAX_HEALTH);
|
||||
m_Health = MAX_HEALTH;
|
||||
|
||||
|
||||
m_LastPlayerListTime = std::chrono::steady_clock::now();
|
||||
m_PlayerName = a_PlayerName;
|
||||
|
||||
@@ -106,7 +106,7 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
|
||||
SetPosY(World->GetSpawnY());
|
||||
SetPosZ(World->GetSpawnZ());
|
||||
SetBedPos(Vector3i(static_cast<int>(World->GetSpawnX()), static_cast<int>(World->GetSpawnY()), static_cast<int>(World->GetSpawnZ())));
|
||||
|
||||
|
||||
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
|
||||
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
|
||||
);
|
||||
@@ -135,7 +135,7 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
|
||||
m_IsFlying = true;
|
||||
m_bVisible = false;
|
||||
}
|
||||
|
||||
|
||||
cRoot::Get()->GetServer()->PlayerCreated(this);
|
||||
}
|
||||
|
||||
@@ -152,17 +152,17 @@ cPlayer::~cPlayer(void)
|
||||
}
|
||||
|
||||
LOGD("Deleting cPlayer \"%s\" at %p, ID %d", GetName().c_str(), this, GetUniqueID());
|
||||
|
||||
|
||||
// Notify the server that the player is being destroyed
|
||||
cRoot::Get()->GetServer()->PlayerDestroying(this);
|
||||
|
||||
SaveToDisk();
|
||||
|
||||
m_ClientHandle = nullptr;
|
||||
|
||||
|
||||
delete m_InventoryWindow;
|
||||
m_InventoryWindow = nullptr;
|
||||
|
||||
|
||||
LOGD("Player %p deleted", this);
|
||||
}
|
||||
|
||||
@@ -208,7 +208,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
|
||||
m_ClientHandle = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (!m_ClientHandle->IsPlaying())
|
||||
{
|
||||
// We're not yet in the game, ignore everything
|
||||
@@ -217,21 +217,21 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
|
||||
}
|
||||
|
||||
m_Stats.AddValue(statMinutesPlayed, 1);
|
||||
|
||||
|
||||
if (!a_Chunk.IsValid())
|
||||
{
|
||||
// This may happen if the cPlayer is created before the chunks have the chance of being loaded / generated (#83)
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
super::Tick(a_Dt, a_Chunk);
|
||||
|
||||
|
||||
// Handle charging the bow:
|
||||
if (m_IsChargingBow)
|
||||
{
|
||||
m_BowCharge += 1;
|
||||
}
|
||||
|
||||
|
||||
// Handle updating experience
|
||||
if (m_bDirtyExperience)
|
||||
{
|
||||
@@ -243,7 +243,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
// Apply food exhaustion from movement:
|
||||
ApplyFoodExhaustionFromMovement();
|
||||
|
||||
|
||||
if (cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this, m_LastPos, GetPosition()))
|
||||
{
|
||||
CanMove = false;
|
||||
@@ -264,10 +264,10 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
FinishEating();
|
||||
}
|
||||
|
||||
|
||||
HandleFood();
|
||||
}
|
||||
|
||||
|
||||
if (m_IsFishing)
|
||||
{
|
||||
HandleFloater();
|
||||
@@ -467,7 +467,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
m_bTouchGround = a_bTouchGround;
|
||||
|
||||
if (!m_bTouchGround)
|
||||
@@ -516,7 +516,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
|
||||
{
|
||||
// cPlayer makes sure damage isn't applied in creative, no need to check here
|
||||
TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
|
||||
|
||||
|
||||
// Fall particles
|
||||
GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, static_cast<int>(GetPosY()) - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
|
||||
}
|
||||
@@ -548,7 +548,7 @@ void cPlayer::SetFoodLevel(int a_FoodLevel)
|
||||
m_FoodSaturationLevel = 5.0;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
m_FoodLevel = FoodLevel;
|
||||
SendHealth();
|
||||
}
|
||||
@@ -616,7 +616,7 @@ void cPlayer::StartEating(void)
|
||||
{
|
||||
// Set the timer:
|
||||
m_EatingFinishTick = m_World->GetWorldAge() + EATING_TICKS;
|
||||
|
||||
|
||||
// Send the packets:
|
||||
m_World->BroadcastEntityAnimation(*this, 3);
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
@@ -630,7 +630,7 @@ void cPlayer::FinishEating(void)
|
||||
{
|
||||
// Reset the timer:
|
||||
m_EatingFinishTick = -1;
|
||||
|
||||
|
||||
// Send the packets:
|
||||
m_ClientHandle->SendEntityStatus(*this, esPlayerEatingAccepted);
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
@@ -764,7 +764,7 @@ void cPlayer::SetSprintingMaxSpeed(double a_Speed)
|
||||
void cPlayer::SetFlyingMaxSpeed(double a_Speed)
|
||||
{
|
||||
m_FlyingMaxSpeed = a_Speed;
|
||||
|
||||
|
||||
// Update the flying speed, always:
|
||||
m_ClientHandle->SendPlayerAbilities();
|
||||
}
|
||||
@@ -776,7 +776,7 @@ void cPlayer::SetFlyingMaxSpeed(double a_Speed)
|
||||
void cPlayer::SetCrouch(bool a_IsCrouched)
|
||||
{
|
||||
// Set the crouch status, broadcast to all visible players
|
||||
|
||||
|
||||
if (a_IsCrouched == m_IsCrouched)
|
||||
{
|
||||
// No change
|
||||
@@ -797,7 +797,7 @@ void cPlayer::SetSprint(bool a_IsSprinting)
|
||||
// No change
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
m_IsSprinting = a_IsSprinting;
|
||||
m_ClientHandle->SendPlayerMaxSpeed();
|
||||
}
|
||||
@@ -883,7 +883,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (super::DoTakeDamage(a_TDI))
|
||||
{
|
||||
// Any kind of damage adds food exhaustion
|
||||
@@ -1012,7 +1012,7 @@ void cPlayer::Respawn(void)
|
||||
|
||||
m_Health = GetMaxHealth();
|
||||
SetInvulnerableTicks(20);
|
||||
|
||||
|
||||
// Reset food level:
|
||||
m_FoodLevel = MAX_FOOD_LEVEL;
|
||||
m_FoodSaturationLevel = 5.0;
|
||||
@@ -1024,7 +1024,7 @@ void cPlayer::Respawn(void)
|
||||
// ToDo: send score to client? How?
|
||||
|
||||
m_ClientHandle->SendRespawn(GetWorld()->GetDimension(), true);
|
||||
|
||||
|
||||
// Extinguish the fire:
|
||||
StopBurning();
|
||||
|
||||
@@ -1158,7 +1158,7 @@ void cPlayer::CloseWindow(bool a_CanRefuse)
|
||||
m_CurrentWindow = m_InventoryWindow;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (m_CurrentWindow->ClosedByPlayer(*this, a_CanRefuse) || !a_CanRefuse)
|
||||
{
|
||||
// Close accepted, go back to inventory window (the default):
|
||||
@@ -1196,30 +1196,17 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
|
||||
LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (m_GameMode == a_GameMode)
|
||||
{
|
||||
// Gamemode already set
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
m_GameMode = a_GameMode;
|
||||
m_ClientHandle->SendGameMode(a_GameMode);
|
||||
|
||||
if (!(IsGameModeCreative() || IsGameModeSpectator()))
|
||||
{
|
||||
SetFlying(false);
|
||||
SetCanFly(false);
|
||||
}
|
||||
|
||||
if (IsGameModeSpectator() && IsVisible())
|
||||
{
|
||||
SetVisible(false);
|
||||
}
|
||||
else if (!IsVisible())
|
||||
{
|
||||
SetVisible(true);
|
||||
}
|
||||
SetCapabilities();
|
||||
|
||||
m_World->BroadcastPlayerListUpdateGameMode(*this);
|
||||
}
|
||||
@@ -1231,6 +1218,30 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
|
||||
void cPlayer::LoginSetGameMode( eGameMode a_GameMode)
|
||||
{
|
||||
m_GameMode = a_GameMode;
|
||||
|
||||
SetCapabilities();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cPlayer::SetCapabilities()
|
||||
{
|
||||
if (!IsGameModeCreative() || IsGameModeSpectator())
|
||||
{
|
||||
SetFlying(false);
|
||||
SetCanFly(false);
|
||||
}
|
||||
|
||||
if (IsGameModeSpectator())
|
||||
{
|
||||
SetVisible(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetVisible(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1322,12 +1333,12 @@ void cPlayer::SendRotation(double a_YawDegrees, double a_PitchDegrees)
|
||||
Vector3d cPlayer::GetThrowStartPos(void) const
|
||||
{
|
||||
Vector3d res = GetEyePosition();
|
||||
|
||||
|
||||
// Adjust the position to be just outside the player's bounding box:
|
||||
res.x += 0.16 * cos(GetPitch());
|
||||
res.y += -0.1;
|
||||
res.z += 0.16 * sin(GetPitch());
|
||||
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
@@ -1339,9 +1350,9 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
|
||||
{
|
||||
Vector3d res = GetLookVector();
|
||||
res.Normalize();
|
||||
|
||||
|
||||
// TODO: Add a slight random change (+-0.0075 in each direction)
|
||||
|
||||
|
||||
return res * a_SpeedCoeff;
|
||||
}
|
||||
|
||||
@@ -1386,13 +1397,13 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos)
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// TODO: should do some checks to see if player is not moving through terrain
|
||||
// TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
|
||||
|
||||
Vector3d DeltaPos = a_NewPos - GetPosition();
|
||||
UpdateMovementStats(DeltaPos);
|
||||
|
||||
|
||||
SetPosition( a_NewPos);
|
||||
SetStance(a_NewPos.y + 1.62);
|
||||
}
|
||||
@@ -1427,7 +1438,7 @@ bool cPlayer::HasPermission(const AString & a_Permission)
|
||||
// Empty permission request is always granted
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
AStringVector Split = StringSplit(a_Permission, ".");
|
||||
|
||||
// Iterate over all restrictions; if any matches, then return failure:
|
||||
@@ -1599,7 +1610,7 @@ void cPlayer::TossItems(const cItems & a_Items)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size());
|
||||
|
||||
double vX = 0, vY = 0, vZ = 0;
|
||||
@@ -1621,7 +1632,7 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
|
||||
// Don't move to same world
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Ask the plugins if the player is allowed to changing the world
|
||||
if (cRoot::Get()->GetPluginManager()->CallHookEntityChangingWorld(*this, *a_World))
|
||||
{
|
||||
@@ -1658,7 +1669,7 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
|
||||
|
||||
// Broadcast the player into the new world.
|
||||
a_World->BroadcastSpawnEntity(*this);
|
||||
|
||||
|
||||
// Player changed the world, call the hook
|
||||
cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*this, *OldWorld);
|
||||
|
||||
@@ -1678,7 +1689,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Load from the offline UUID file, if allowed:
|
||||
AString OfflineUUID = cClientHandle::GenerateOfflineUUID(GetName());
|
||||
const char * OfflineUsage = " (unused)";
|
||||
@@ -1690,7 +1701,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Load from the old-style name-based file, if allowed:
|
||||
if (cRoot::Get()->GetServer()->ShouldLoadNamedPlayerData())
|
||||
{
|
||||
@@ -1705,7 +1716,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// None of the files loaded successfully
|
||||
LOG("Player data file not found for %s (%s, offline %s%s), will be reset to defaults.",
|
||||
GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str(), OfflineUsage
|
||||
@@ -1782,7 +1793,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
|
||||
{
|
||||
m_CanFly = true;
|
||||
}
|
||||
|
||||
|
||||
m_Inventory.LoadFromJson(root["inventory"]);
|
||||
cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents);
|
||||
|
||||
@@ -1801,11 +1812,11 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
|
||||
// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
|
||||
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
|
||||
StatSerializer.Load();
|
||||
|
||||
|
||||
LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
|
||||
GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), a_World->GetName().c_str()
|
||||
);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2161,7 +2172,7 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Calculate the distance travelled, update the last pos:
|
||||
Vector3d Movement(GetPosition() - m_LastPos);
|
||||
Movement.y = 0; // Only take XZ movement into account
|
||||
@@ -2364,7 +2375,7 @@ AString cPlayer::GetUUIDFileName(const AString & a_UUID)
|
||||
{
|
||||
AString UUID = cMojangAPI::MakeUUIDDashed(a_UUID);
|
||||
ASSERT(UUID.length() == 36);
|
||||
|
||||
|
||||
AString res("players/");
|
||||
res.append(UUID, 0, 2);
|
||||
res.push_back('/');
|
||||
@@ -2372,7 +2383,3 @@ AString cPlayer::GetUUIDFileName(const AString & a_UUID)
|
||||
res.append(".json");
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user