Added cBlockArea:CopyTo() and :CopyFrom(), so now block areas can be duplicated easily.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1199 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -150,7 +150,7 @@ function OnPlayerUsingItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, C
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end
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-- Rclk with an ender pearl saves a predefined area around the cursor into a .schematic file
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-- Rclk with an ender pearl saves a predefined area around the cursor into a .schematic file. Also tests area copying
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if (Player:GetEquippedItem().m_ItemType == E_ITEM_ENDER_PEARL) then
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local Area = cBlockArea();
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if not(Area:Read(Player:GetWorld(),
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@@ -159,8 +159,11 @@ function OnPlayerUsingItem(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, C
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LOG("LUA: Area couldn't be read");
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return false;
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end
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LOG("LUA: Area read, saving now.");
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if not(Area:SaveToSchematicFile("schematics/out.schematic")) then
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LOG("LUA: Area read, copying now.");
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local Area2 = cBlockArea();
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Area2:CopyFrom(Area);
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LOG("LUA: Copied, now saving.");
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if not(Area2:SaveToSchematicFile("schematics/test.schematic")) then
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LOG("LUA: Cannot save schematic file.");
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return false;
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end
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