cBlockArea supports block entities. (#3795)
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@@ -7,6 +7,7 @@
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#include "Globals.h"
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#include "BlockInfo.h"
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#include "Blocks/BlockHandler.h"
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#include "BlockEntities/BlockEntity.h"
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@@ -191,3 +192,37 @@ bool cBlockHandler::IsInsideBlock(const Vector3d & a_Position, const BLOCKTYPE a
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bool cBlockEntity::IsBlockEntityBlockType(BLOCKTYPE a_BlockType)
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{
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return false;
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}
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void cBlockEntity::SetPos(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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}
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cBlockEntity * cBlockEntity::Clone(int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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return nullptr;
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}
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cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
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{
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return nullptr;
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}
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