Added cWorld::SetSignLines(), re-exported to Lua manually to avoid ghost return values
FS #364 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1582 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1705,7 +1705,7 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
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void cChunk::UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
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bool cChunk::SetSignLines(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
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{
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// Also sends update packets to all clients in the chunk
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for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
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@@ -1723,8 +1723,10 @@ void cChunk::UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Li
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MarkDirty();
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(reinterpret_cast<cSignEntity *>(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4);
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m_World->BroadcastBlockEntity(a_PosX, a_PosY, a_PosZ);
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return true;
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}
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} // for itr - m_BlockEntities[]
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return false;
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}
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