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Added cWorld::SetSignLines(), re-exported to Lua manually to avoid ghost return values

FS #364

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1582 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-06-12 07:14:06 +00:00
parent bb3e53df08
commit fe3712284e
9 changed files with 92 additions and 68 deletions

View File

@@ -1705,7 +1705,7 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
void cChunk::UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
bool cChunk::SetSignLines(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
// Also sends update packets to all clients in the chunk
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
@@ -1723,8 +1723,10 @@ void cChunk::UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Li
MarkDirty();
(reinterpret_cast<cSignEntity *>(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4);
m_World->BroadcastBlockEntity(a_PosX, a_PosY, a_PosZ);
return true;
}
} // for itr - m_BlockEntities[]
return false;
}