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Explosions don't produce warnings in cBlockArea; fixed logging in cBlockArea

Fixes FS #389

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1616 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-06-21 21:19:02 +00:00
parent d95756c5cc
commit fe02bf374a
2 changed files with 14 additions and 8 deletions

View File

@@ -1537,6 +1537,12 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback
void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ, cVector3iArray & a_BlocksAffected)
{
// Don't explode if outside of Y range (prevents the following test running into unallocated memory):
if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
{
return;
}
// Don't explode if the explosion center is inside a liquid block:
switch (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))
{
@@ -1615,7 +1621,7 @@ void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY
} // for z
} // for y
} // for x
area.Write(m_World, a_BlockX - ExplosionSizeInt, a_BlockY - ExplosionSizeInt, a_BlockZ - ExplosionSizeInt);
area.Write(m_World, a_BlockX - ExplosionSizeInt, MinY, a_BlockZ - ExplosionSizeInt);
// Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391):
WakeUpSimulatorsInArea(