Explosions don't produce warnings in cBlockArea; fixed logging in cBlockArea
Fixes FS #389 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1616 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1537,6 +1537,12 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback
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void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ, cVector3iArray & a_BlocksAffected)
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{
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// Don't explode if outside of Y range (prevents the following test running into unallocated memory):
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if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height))
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{
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return;
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}
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// Don't explode if the explosion center is inside a liquid block:
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switch (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))
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{
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@@ -1615,7 +1621,7 @@ void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY
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} // for z
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} // for y
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} // for x
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area.Write(m_World, a_BlockX - ExplosionSizeInt, a_BlockY - ExplosionSizeInt, a_BlockZ - ExplosionSizeInt);
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area.Write(m_World, a_BlockX - ExplosionSizeInt, MinY, a_BlockZ - ExplosionSizeInt);
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// Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391):
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WakeUpSimulatorsInArea(
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