Fixed WorldTickThread reporting wrong time durations for each tick.
This had caused food eating to fail and players unable to collect pickups on Linux.
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@@ -75,7 +75,7 @@ void cServer::cTickThread::Execute(void)
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{
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cTimer Timer;
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long long msPerTick = 50; // TODO - Put this in server config file
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long long msPerTick = 50;
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long long LastTime = Timer.GetNowTime();
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while (!m_ShouldTerminate)
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