Improved cBlockHandler::DropBlock
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@@ -283,7 +283,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
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}
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}
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Vector3f Distance = m_Destination - GetPosition();
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Vector3d Distance = m_Destination - GetPosition();
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if (!ReachedDestination() && !ReachedFinalDestination()) // If we haven't reached any sort of destination, move
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{
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Distance.y = 0;
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