Refactored cProtocol Chat handling
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@@ -245,65 +245,11 @@ void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV
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void cProtocol172::SendChat(const AString & a_Message)
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{
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this->SendChatType(a_Message, ctChatBox);
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}
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void cProtocol172::SendChat(const cCompositeChat & a_Message)
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{
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this->SendChatType(a_Message, ctChatBox);
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}
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void cProtocol172::SendChatSystem(const AString & a_Message)
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{
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this->SendChatType(a_Message, ctSystem);
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}
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void cProtocol172::SendChatSystem(const cCompositeChat & a_Message)
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{
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this->SendChatType(a_Message, ctSystem);
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}
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void cProtocol172::SendChatAboveActionBar(const AString & a_Message)
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{
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this->SendChatType(a_Message, ctAboveActionBar);
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}
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void cProtocol172::SendChatAboveActionBar(const cCompositeChat & a_Message)
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{
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this->SendChatType(a_Message, ctAboveActionBar);
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}
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void cProtocol172::SendChatType(const AString & a_Message, eChatType type)
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void cProtocol172::SendChat(const AString & a_Message, eChatType a_Type)
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{
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ASSERT(m_State == 3); // In game mode?
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if (type != ctChatBox) // 1.7.2 doesn't support anything else
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if (a_Type != ctChatBox) // 1.7.2 doesn't support anything else
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{
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return;
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}
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@@ -316,21 +262,18 @@ void cProtocol172::SendChatType(const AString & a_Message, eChatType type)
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void cProtocol172::SendChatType(const cCompositeChat & a_Message, eChatType type)
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void cProtocol172::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes)
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{
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ASSERT(m_State == 3); // In game mode?
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if (type != ctChatBox) // 1.7.2 doesn't support anything else
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if (a_Type != ctChatBox) // 1.7.2 doesn't support anything else
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{
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return;
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}
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cWorld * World = m_Client->GetPlayer()->GetWorld();
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bool ShouldUseChatPrefixes = (World == nullptr) ? false : World->ShouldUseChatPrefixes();
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// Send the message to the client:
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cPacketizer Pkt(*this, 0x02);
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Pkt.WriteString(a_Message.CreateJsonString(ShouldUseChatPrefixes));
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Pkt.WriteString(a_Message.CreateJsonString(a_ShouldUseChatPrefixes));
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}
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