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Delegate simulator wakeup to cChunk

This commit is contained in:
Tiger Wang
2020-07-28 23:39:55 +01:00
parent 6c47f46c31
commit fd5191854d
2 changed files with 12 additions and 12 deletions

View File

@@ -585,22 +585,18 @@ void cBlockHandler::Check(
cChunk & a_Chunk
)
{
if (!CanBeAt(a_ChunkInterface, a_RelPos, a_Chunk))
if (CanBeAt(a_ChunkInterface, a_RelPos, a_Chunk))
{
if (DoesDropOnUnsuitable())
{
a_ChunkInterface.DropBlockAsPickups(a_Chunk.RelativeToAbsolute(a_RelPos));
}
else
{
a_Chunk.SetBlock(a_RelPos, E_BLOCK_AIR, 0);
}
return;
}
if (DoesDropOnUnsuitable())
{
a_ChunkInterface.DropBlockAsPickups(a_Chunk.RelativeToAbsolute(a_RelPos));
}
else
{
// Wake up the simulators for this block:
auto absPos = a_Chunk.RelativeToAbsolute(a_RelPos);
a_Chunk.GetWorld()->GetSimulatorManager()->WakeUp(absPos, &a_Chunk);
a_Chunk.SetBlock(a_RelPos, E_BLOCK_AIR, 0);
}
}