Fixed invisibility enchantments
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@@ -600,6 +600,8 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
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cSlotAreaEnchanting::cSlotAreaEnchanting(int a_NumSlots, cWindow & a_ParentWindow) :
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cSlotAreaTemporary(a_NumSlots, a_ParentWindow)
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{
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cEnchantingWindow * Window = (cEnchantingWindow *)&m_ParentWindow;
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Window->m_SlotArea = this;
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}
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