Inventory changes (#4561)
Co-Authored-By: peterbell10 <peterbell10@live.co.uk>
This commit is contained in:
@@ -1630,7 +1630,7 @@ void cProtocol_1_8_0::SendWholeInventory(const cWindow & a_Window)
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, pktWindowItems);
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Pkt.WriteBEInt8(a_Window.GetWindowID());
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Pkt.WriteBEUInt8(a_Window.GetWindowID());
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Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots()));
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cItems Slots;
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a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
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@@ -1649,7 +1649,7 @@ void cProtocol_1_8_0::SendWindowClose(const cWindow & a_Window)
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, pktWindowClose);
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Pkt.WriteBEInt8(a_Window.GetWindowID());
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Pkt.WriteBEUInt8(a_Window.GetWindowID());
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}
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@@ -1667,7 +1667,7 @@ void cProtocol_1_8_0::SendWindowOpen(const cWindow & a_Window)
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}
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cPacketizer Pkt(*this, pktWindowOpen);
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Pkt.WriteBEInt8(a_Window.GetWindowID());
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Pkt.WriteBEUInt8(a_Window.GetWindowID());
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Pkt.WriteString(a_Window.GetWindowTypeName());
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Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Window.GetWindowTitle().c_str()));
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@@ -1677,12 +1677,12 @@ void cProtocol_1_8_0::SendWindowOpen(const cWindow & a_Window)
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case cWindow::wtEnchantment:
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case cWindow::wtAnvil:
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{
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Pkt.WriteBEInt8(0);
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Pkt.WriteBEUInt8(0);
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break;
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}
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default:
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{
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Pkt.WriteBEInt8(static_cast<Int8>(a_Window.GetNumNonInventorySlots()));
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Pkt.WriteBEUInt8(static_cast<UInt8>(a_Window.GetNumNonInventorySlots()));
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break;
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}
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}
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@@ -1703,7 +1703,7 @@ void cProtocol_1_8_0::SendWindowProperty(const cWindow & a_Window, short a_Prope
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, pktWindowProperty);
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Pkt.WriteBEInt8(a_Window.GetWindowID());
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Pkt.WriteBEUInt8(a_Window.GetWindowID());
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Pkt.WriteBEInt16(a_Property);
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Pkt.WriteBEInt16(a_Value);
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}
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