Added the block dig animation packet (patch contributed by l0udPL)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@892 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -364,6 +364,16 @@ void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_Src
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void cProtocolRecognizer::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendBlockBreakAnim(a_entityID, a_BlockX, a_BlockY, a_BlockZ, stage);
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}
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void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob)
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{
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ASSERT(m_Protocol != NULL);
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