Fixed some warnings in Server.cpp, and in UI/
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@@ -107,10 +107,16 @@ void cServer::cTickThread::Execute(void)
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cServer::cServer(void) :
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m_ListenThreadIPv4(*this, cSocket::IPv4, "Client IPv4"),
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m_ListenThreadIPv6(*this, cSocket::IPv6, "Client IPv6"),
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m_PlayerCount(0),
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m_PlayerCountDiff(0),
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m_ClientViewDistance(0),
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m_bIsConnected(false),
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m_bRestarting(false),
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m_RCONServer(*this),
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m_TickThread(*this)
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m_MaxPlayers(0),
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m_bIsHardcore(false),
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m_TickThread(*this),
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m_ShouldAuthenticate(false)
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{
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}
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