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New terrain generator - Noise3D.

A testbed for a generator based on 3D noise.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1414 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-04-27 13:38:40 +00:00
parent 1b7ea2ef82
commit fb58acf27c
4 changed files with 236 additions and 2 deletions

View File

@@ -8,6 +8,7 @@
#include "../PluginManager.h"
#include "ChunkDesc.h"
#include "ComposableGenerator.h"
#include "Noise3DGenerator.h"
@@ -53,9 +54,9 @@ bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt());
AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
if (NoCaseCompare(GeneratorName, "RoughHills") == 0)
if (NoCaseCompare(GeneratorName, "Noise3D") == 0)
{
// TODO
m_Generator = new cNoise3DGenerator(*this);
}
else
{