Added the possibility of reserved player slots by implementing the HandleHandshake hook!
More info: http://forum.mc-server.org/showthread.php?tid=555 git-svn-id: http://mc-server.googlecode.com/svn/trunk@836 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -34,17 +34,18 @@ public: //tolua_export
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virtual bool OnCollectPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
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virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override;
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virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) override;
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virtual bool OnKilled (cPawn * a_Killed, cEntity* a_Killer ) override;
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virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
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virtual bool OnPlayerJoin (cPlayer* a_Player ) override;
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virtual void OnPlayerMove (cPlayer* a_Player ) override;
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virtual void OnPlayerSpawn (cPlayer* a_Player ) override;
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virtual bool OnPlayerJoin (cPlayer * a_Player ) override;
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virtual void OnPlayerMove (cPlayer * a_Player ) override;
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virtual void OnPlayerSpawn (cPlayer * a_Player ) override;
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virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) override;
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virtual void OnTakeDamage (cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo ) override;
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virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
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virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
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virtual bool OnWeatherChanged (cWorld * a_World) override;
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virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override;
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const AString & GetDirectory(void) const {return m_Directory; }
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