Added the possibility of reserved player slots by implementing the HandleHandshake hook!
More info: http://forum.mc-server.org/showthread.php?tid=555 git-svn-id: http://mc-server.googlecode.com/svn/trunk@836 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -918,6 +918,23 @@ void cClientHandle::HandleKeepAlive(int a_KeepAliveID)
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bool cClientHandle::HandleHandshake(const AString & a_Username)
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{
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if (!cRoot::Get()->GetPluginManager()->CallHookHandshake(this, a_Username))
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{
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if (cRoot::Get()->GetDefaultWorld()->GetNumPlayers() >= cRoot::Get()->GetDefaultWorld()->GetMaxPlayers())
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{
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Kick("The server is currently full :(-- Try again later");
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return false;
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}
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}
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return true;
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}
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void cClientHandle::SendData(const char * a_Data, int a_Size)
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{
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{
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