Added the possibility of reserved player slots by implementing the HandleHandshake hook!
More info: http://forum.mc-server.org/showthread.php?tid=555 git-svn-id: http://mc-server.googlecode.com/svn/trunk@836 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -332,6 +332,11 @@ int cProtocol132::ParseHandshake(void)
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HANDLE_PACKET_READ(ReadBEInt, int, ServerPort);
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m_Username = Username;
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if (!m_Client->HandleHandshake( m_Username ))
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{
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return PARSE_OK; // Player is not allowed into the server
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}
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// Send a 0xFD Encryption Key Request http://wiki.vg/Protocol#0xFD
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AString key;
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CryptoPP::StringSink sink(key); // GCC won't allow inline instantiation in the following line, damned temporary refs
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