Added the possibility of reserved player slots by implementing the HandleHandshake hook!
More info: http://forum.mc-server.org/showthread.php?tid=555 git-svn-id: http://mc-server.googlecode.com/svn/trunk@836 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -974,10 +974,9 @@ int cProtocol125::ParseHandshake(void)
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LOGD("HANDSHAKE %s", Username.c_str());
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if (cRoot::Get()->GetDefaultWorld()->GetNumPlayers() >= cRoot::Get()->GetDefaultWorld()->GetMaxPlayers())
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if (!m_Client->HandleHandshake( m_Username ))
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{
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m_Client->Kick("The server is currently full :(-- Try again later");
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return PARSE_OK;
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return PARSE_OK; // Player is not allowed into the server
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}
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SendHandshake(cRoot::Get()->GetServer()->GetServerID());
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