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Modified many things

This commit is contained in:
daniel0916
2014-04-17 13:15:35 +02:00
parent a0725747af
commit f9343a8490
10 changed files with 1000 additions and 918 deletions

View File

@@ -5,6 +5,8 @@
#include "json/json.h"
#include "Items/ItemHandler.h"
#include "FastRandom.h"
@@ -209,6 +211,145 @@ bool cItem::IsEnchantable(short item)
int cItem::GetEnchantability()
{
int Enchantability = 0;
if (m_ItemType == E_ITEM_WOODEN_SWORD || m_ItemType == E_ITEM_WOODEN_PICKAXE || m_ItemType == E_ITEM_WOODEN_SHOVEL || m_ItemType == E_ITEM_WOODEN_AXE || m_ItemType == E_ITEM_WOODEN_HOE)
{
Enchantability = 15;
}
else if (m_ItemType == E_ITEM_LEATHER_CAP || m_ItemType == E_ITEM_LEATHER_TUNIC || m_ItemType == E_ITEM_LEATHER_PANTS || m_ItemType == E_ITEM_LEATHER_BOOTS)
{
Enchantability = 15;
}
else if (m_ItemType == E_ITEM_STONE_SWORD || m_ItemType == E_ITEM_STONE_PICKAXE || m_ItemType == E_ITEM_STONE_SHOVEL || m_ItemType == E_ITEM_STONE_AXE || m_ItemType == E_ITEM_STONE_HOE)
{
Enchantability = 5;
}
else if (m_ItemType == E_ITEM_IRON_HELMET || m_ItemType == E_ITEM_IRON_CHESTPLATE || m_ItemType == E_ITEM_IRON_LEGGINGS || m_ItemType == E_ITEM_IRON_BOOTS)
{
Enchantability = 9;
}
else if (m_ItemType == E_ITEM_IRON_SWORD || m_ItemType == E_ITEM_IRON_PICKAXE || m_ItemType == E_ITEM_IRON_SHOVEL || m_ItemType == E_ITEM_IRON_AXE || m_ItemType == E_ITEM_IRON_HOE)
{
Enchantability = 14;
}
else if (m_ItemType == E_ITEM_CHAIN_HELMET || m_ItemType == E_ITEM_CHAIN_CHESTPLATE || m_ItemType == E_ITEM_CHAIN_LEGGINGS || m_ItemType == E_ITEM_CHAIN_BOOTS)
{
Enchantability = 12;
}
else if (m_ItemType == E_ITEM_DIAMOND_HELMET || m_ItemType == E_ITEM_DIAMOND_CHESTPLATE || m_ItemType == E_ITEM_DIAMOND_LEGGINGS || m_ItemType == E_ITEM_DIAMOND_BOOTS)
{
Enchantability = 10;
}
else if (m_ItemType == E_ITEM_DIAMOND_SWORD || m_ItemType == E_ITEM_DIAMOND_PICKAXE || m_ItemType == E_ITEM_DIAMOND_SHOVEL || m_ItemType == E_ITEM_DIAMOND_AXE || m_ItemType == E_ITEM_DIAMOND_HOE)
{
Enchantability = 10;
}
else if (m_ItemType == E_ITEM_GOLD_HELMET || m_ItemType == E_ITEM_GOLD_CHESTPLATE || m_ItemType == E_ITEM_GOLD_LEGGINGS || m_ItemType == E_ITEM_GOLD_BOOTS)
{
Enchantability = 25;
}
else if (m_ItemType == E_ITEM_GOLD_SWORD || m_ItemType == E_ITEM_GOLD_PICKAXE || m_ItemType == E_ITEM_GOLD_SHOVEL || m_ItemType == E_ITEM_GOLD_AXE || m_ItemType == E_ITEM_GOLD_HOE)
{
Enchantability = 22;
}
else if (m_ItemType == E_ITEM_FISHING_ROD || m_ItemType == E_ITEM_BOW || m_ItemType == E_ITEM_BOOK)
{
Enchantability = 1;
}
return Enchantability;
}
bool cItem::EnchantByXPLevels(int a_NumXPLevels, cPlayer & a_Player, bool a_BlockConflictingEnchantments, bool a_DeleteLevelFromPlayer)
{
if (!cItem::IsEnchantable(m_ItemType) && m_ItemType != E_ITEM_BOOK)
{
return false;
}
int Enchantability = GetEnchantability();
cFastRandom Random;
int ModifiedEnchantmentLevel = a_NumXPLevels + (int)Random.NextFloat((float)Enchantability / 4) + (int)Random.NextFloat((float)Enchantability / 4) + 1;
float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F;
int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F);
cWeightedEnchantments enchantments;
cEnchantments::AddItemEnchantmentWeights(enchantments, m_ItemType, FinalEnchantmentLevel);
cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
m_Enchantments.AddFromString(Enchantment1.ToString());
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment1), enchantments.end());
// Checking for conflicting enchantments
cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment1);
float NewEnchantmentLevel = (float)a_NumXPLevels;
// Next Enchantment (Second)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if (Random.NextFloat(100) <= SecondEnchantmentChance)
{
if (enchantments.size() > 0)
{
cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
m_Enchantments.AddFromString(Enchantment2.ToString());
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment2), enchantments.end());
// Checking for conflicting enchantments
cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment2);
}
}
// Next Enchantment (Third)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if (Random.NextFloat(100) <= ThirdEnchantmentChance)
{
if (enchantments.size() > 0)
{
cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
m_Enchantments.AddFromString(Enchantment3.ToString());
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment3), enchantments.end());
// Checking for conflicting enchantments
cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment3);
}
}
// Next Enchantment (Fourth)
NewEnchantmentLevel = NewEnchantmentLevel / 2;
float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100;
if (Random.NextFloat(100) <= FourthEnchantmentChance)
{
if (enchantments.size() > 0)
{
cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments);
m_Enchantments.AddFromString(Enchantment4.ToString());
enchantments.erase(std::remove(enchantments.begin(), enchantments.end(), Enchantment4), enchantments.end());
}
}
if (a_Player.DeltaExperience(-a_Player.XpForLevel(a_NumXPLevels)) >= 0 || a_Player.IsGameModeCreative())
{
return true;
}
return false;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cItems: