Exported static XP calculation to Lua API.
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@@ -358,11 +358,10 @@ bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
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short cPlayer::DeltaExperience(short a_Xp_delta)
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{
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//ToDo: figure out a better name?...
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if(a_Xp_delta > (SHRT_MAX - m_LifetimeTotalXp))
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if (a_Xp_delta > (SHRT_MAX - m_CurrentXp))
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{
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// Value was bad, abort and report
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LOGWARNING("Attempt was made to increment Xp by %d, which was bad",
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LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.",
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a_Xp_delta);
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return -1; // Should we instead just return the current Xp?
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}
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@@ -370,13 +369,13 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
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m_CurrentXp += a_Xp_delta;
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// Make sure they didn't subtract too much
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if(m_CurrentXp < MIN_EXPERIENCE)
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if (m_CurrentXp < 0)
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{
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m_CurrentXp = MIN_EXPERIENCE;
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m_CurrentXp = 0;
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}
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// Update total for score calculation
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if(a_Xp_delta > 0)
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if (a_Xp_delta > 0)
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{
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m_LifetimeTotalXp += a_Xp_delta;
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}
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@@ -803,8 +802,8 @@ void cPlayer::Respawn(void)
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m_FoodSaturationLevel = 5;
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// Reset Experience
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m_CurrentXp = MIN_EXPERIENCE;
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m_LifetimeTotalXp = MIN_EXPERIENCE;
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m_CurrentXp = 0;
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m_LifetimeTotalXp = 0;
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// ToDo: send score to client? How?
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m_ClientHandle->SendRespawn();
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