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allow use failures to propagate from the entity/block to the player

This commit is contained in:
Gargaj
2015-12-01 23:12:44 +01:00
parent e7fd308ffa
commit f9008a4860
55 changed files with 120 additions and 77 deletions

View File

@@ -106,9 +106,9 @@ void cChunkInterface::FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType
void cChunkInterface::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
bool cChunkInterface::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
m_ChunkMap->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ);
return m_ChunkMap->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ);
}