allow use failures to propagate from the entity/block to the player
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@@ -16,7 +16,7 @@ public:
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{
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}
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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{
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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@@ -27,7 +27,7 @@ public:
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// If button is already on do nothing
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if (Meta & 0x08)
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{
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return;
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return false;
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}
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// Set p the ON bit to on
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@@ -46,7 +46,8 @@ public:
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{
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a_World.BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.5f);
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});
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return true;
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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