allow use failures to propagate from the entity/block to the player
This commit is contained in:
@@ -22,9 +22,10 @@ cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorl
|
||||
|
||||
|
||||
|
||||
void cSignEntity::UsedBy(cPlayer * a_Player)
|
||||
bool cSignEntity::UsedBy(cPlayer * a_Player)
|
||||
{
|
||||
UNUSED(a_Player);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user