allow use failures to propagate from the entity/block to the player
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@@ -49,7 +49,7 @@ public:
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// tolua_end
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virtual void UsedBy(cPlayer * a_Player) override;
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virtual bool UsedBy(cPlayer * a_Player) override;
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virtual void SendTo(cClientHandle &) override {}
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virtual void SetRedstonePower(bool a_Value) override
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