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allow use failures to propagate from the entity/block to the player

This commit is contained in:
Gargaj
2015-12-01 23:12:44 +01:00
parent e7fd308ffa
commit f9008a4860
55 changed files with 120 additions and 77 deletions

View File

@@ -23,9 +23,10 @@ cMobHeadEntity::cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld
void cMobHeadEntity::UsedBy(cPlayer * a_Player)
bool cMobHeadEntity::UsedBy(cPlayer * a_Player)
{
UNUSED(a_Player);
return true;
}