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allow use failures to propagate from the entity/block to the player

This commit is contained in:
Gargaj
2015-12-01 23:12:44 +01:00
parent e7fd308ffa
commit f9008a4860
55 changed files with 120 additions and 77 deletions

View File

@@ -49,7 +49,7 @@ protected:
// cBlockEntity overrides:
virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
virtual bool UsedBy(cPlayer * a_Player) override;
/** Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate. */
void OpenNewWindow(void);