allow use failures to propagate from the entity/block to the player
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@@ -46,7 +46,8 @@ public:
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// tolua_end
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virtual void UsedBy(cPlayer * a_Player) override;
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/** Called when the player is using the entity; returns true if it was a successful use, return false if it should be treated as a normal block */
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virtual bool UsedBy(cPlayer * a_Player) override;
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virtual void SendTo(cClientHandle & a_Client) override;
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static bool IsFlower(short m_ItemType, short m_ItemData);
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