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allow use failures to propagate from the entity/block to the player

This commit is contained in:
Gargaj
2015-12-01 23:12:44 +01:00
parent e7fd308ffa
commit f9008a4860
55 changed files with 120 additions and 77 deletions

View File

@@ -46,7 +46,8 @@ public:
// tolua_end
virtual void UsedBy(cPlayer * a_Player) override;
/** Called when the player is using the entity; returns true if it was a successful use, return false if it should be treated as a normal block */
virtual bool UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override;
static bool IsFlower(short m_ItemType, short m_ItemData);