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allow use failures to propagate from the entity/block to the player

This commit is contained in:
Gargaj
2015-12-01 23:12:44 +01:00
parent e7fd308ffa
commit f9008a4860
55 changed files with 120 additions and 77 deletions

View File

@@ -33,13 +33,13 @@ cEnderChestEntity::~cEnderChestEntity()
void cEnderChestEntity::UsedBy(cPlayer * a_Player)
bool cEnderChestEntity::UsedBy(cPlayer * a_Player)
{
// TODO: cats are an obstruction
if ((GetPosY() < cChunkDef::Height - 1) && !cBlockInfo::IsTransparent(GetWorld()->GetBlock(GetPosX(), GetPosY() + 1, GetPosZ())))
{
// Obstruction, don't open
return;
return false;
}
// If the window is not created, open it anew:
cWindow * Window = GetWindow();
@@ -57,6 +57,7 @@ void cEnderChestEntity::UsedBy(cPlayer * a_Player)
a_Player->OpenWindow(Window);
}
}
return true;
}